I'm not a big guy but it still surprises me every time I see how small Rogan is
Sinuousity
If you look at extra content surrounding the original, it becomes pretty clear that BGE2 is what they always wanted BGE to be in terms of scope and theme, but after so long in development now, I can't help but wonder if the restrictions on scope were what made the original truly great.
I hope they manage to pull it together into a cohesive product eventually-- and I will be playing it when they do-- but I would be truly surprised if the sequel is as impactful or memorable as the OG
I can't answer that, but absolutely it is
This just in: Technology Improves Incrementally Over Time!
Doesn't need to be true, just convincing to some suits
What a dumb take (in your quote). Autocompletion showing me all the members of an object is nothing like ChatGPT hallucinating members that don't exist. Autocomplete will show you members you haven't seen, or aren't even documented.
Not to mention they said syntax highlighting is a bad thing... Why use computers at all? Go back to the golden days of punchcards
Looks like each train car is rotating around its center, causing the front and rear ends to leave the tracks when turning. You'll want to sample two points on the track, one at each end of each train car where the wheels would be, then use the two points to position the car more correctly.
Confusing syntax to replace confusing syntax, library dependencies that let you do nothing you couldn't do without them. Generic solutions are always the best for specific problems, right?
VBA is horrid and incredibly outdated. I've written c# code that ran identical calculations on data being run through excel at literally over a million times the speed.
Heard on the radio towers, though I personally enjoyed some of the climbing as a break from the typical far cry chaos. At that point the dead horse had not yet been beaten, though, and it wasn't as much of an annoyance.
Cheaper / shallower mechanics is definitely also fair, and I agree Ubisoft sacrificed that depth for more realistic visual (common AAA loss). The npc ai in far cry 2 was a rare gem though.
I actually spent a lot of time playing with Far cry 2's map editor, and far cry 3 was a big step back there too. I guess I just love the world, characters, and story of Far Cry 3.
Far Cry 3 was definitely a step back in some areas (fire!) but I think it was still a great game and pretty much perfected the Far Cry formula. Unfortunately after that game, Ubisoft just cannot move on
Boss fights definitely, your sentiment reminds me of Warframe. Don't miss farming bosses. However, there are a lot of ways randomized loot can be implemented, and I wouldn't call all of them dark patterns