MrBobDobalina

joined 1 year ago
[–] MrBobDobalina@lemmy.ml 3 points 1 month ago (2 children)

Ahhh I wanted to love it, it's one of my favourite scifi concepts explored really well, but I wish the big plot points at the end were told in the opposite order. Feel like it would have hit way harder, for me anyway

[–] MrBobDobalina@lemmy.ml 3 points 1 month ago

Came to make the same recommendation. It depends on what aspect of the games you find intimidating. Most people recommending Elden Ring will likely be assuming that you mean mechanical difficulty, but in my case, the openness, variety, stat numbers etc of ER are all intimidating.

Sekiro is more approachable in this regard, the way forward is mostly clear, and the mechanics are clearly communicated, so you're just left with practicing them until you're good enough to progress.

I'd say that most people who say Sekiro is one of the hardest fromsoft games probably came from playing souls or Elden Ring and have the extra challenge of unlearning some of the foundations. I hadn't played any, and though Sekiro is hard as hell sometimes, it clicked with me pretty quickly. Completed 3 endings and most of the optional, hardest content so far

[–] MrBobDobalina@lemmy.ml 1 points 1 month ago

Oh shit thank you. Edited.

[–] MrBobDobalina@lemmy.ml 2 points 1 month ago* (last edited 1 month ago) (2 children)

Article leaves out a LOT of relevant info about Perry's stated desire to kill protestors, the witnesses all stating that the rifle was never raised, and the state of the rifle when recovered (no round chambered, safety ON).

https://www.austinchronicle.com/news/2023-04-07/might-have-to-kill-a-few-people/

[–] MrBobDobalina@lemmy.ml 3 points 4 months ago (11 children)

I'm curious, what do you get out of saying this?

[–] MrBobDobalina@lemmy.ml 3 points 4 months ago

Exactly this. I think I remember an interview with the woman (yep) who originally coined the term for herself and her online support group of sorts for people who wanted to better themselves. She has had to watch it morph into what it is now.

Link: https://www.bbc.com/news/world-us-canada-45284455

[–] MrBobDobalina@lemmy.ml 3 points 4 months ago

If you had infinite possibilities for interactions, then you would have an infinite number of outcomes that would require the game to do something it doesn't have code or assets for. You would have to funnel the infinite possibilities of the conversation back down to the handful of options that feed into the planned game, which would have infinite ways of being awkward and making no sense.

This might be possible for an AI driven text adventure game I guess, but I can't imagine it would be good... Or bad, or interesting, or anything at all because the artistry would be non existent

[–] MrBobDobalina@lemmy.ml 7 points 4 months ago (1 children)

Not quite what you're asking, but I once fell asleep on a long haul flight listening to a Cinematic Orchestra album with some very comfy headphones.

I woke up to a little filler / ambient track that is mostly silence with a ship's fog horn blown a few times... The cabin was dark, most people were asleep or quietly watching movies, and my half asleep brain forgot I was wearing headphones. I went from confused to creeping panic about what this horn meant and why no on else was reacting to it until I finally woke up properly

[–] MrBobDobalina@lemmy.ml 6 points 5 months ago (1 children)

When this is your reaction to being asked for a source, people will immediately conclude that your claims are 100% made up

[–] MrBobDobalina@lemmy.ml 22 points 5 months ago

If every sneeze was a brain damage dice roll, I bet we'd see this kind of post about sneezing indeed

[–] MrBobDobalina@lemmy.ml 8 points 6 months ago (1 children)

The universe is, and we are.

[–] MrBobDobalina@lemmy.ml 11 points 6 months ago

Which would only make sense if every human body processed every molecule ingested in the exact same way

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