Malix

joined 1 year ago
[–] Malix@sopuli.xyz 26 points 5 days ago* (last edited 5 days ago)

Dolphin - absolutely banger of a gamecube/wii emulator. It has absolutely everything imaginable.

Dolphin has so much customization if needed, it even allows typing mathematical equations to alter analog stick sensitivity curve. My mind was absolutely blown when I found that out. Added some tiny tweaks to it to "round out" the curve a bit, as I felt like the small movements didn't really register as neatly as I would have hoped, and with small mathy-math-math input it was great. For the life of me I can't remember what the equation was, probably squareroot or squaring the analog input so it curved a bit. (EDIT: I did the equation for trigger, not analog stick, but option for the stick is still there)

Mesen is also quite dope for NES, at least the version I'm still using. I've understood the current version bundles nes and snes into same application? Either way, probably still pretty much top tier.

IMO, best features:

  • integer scaling to big image, bilinear scaling back down to fit to screen. Less blur and pixels stay (visually) same size without distortion
  • online play

ScummVM, not really an emulator per se, rathar an interpreter (afaik). Essentially it lets you play old (and some new) adventure games on modern systems. It does all adlib/midi/mt32 (with roms you need to source yourself) and graphics tricks. Unified settings and all my adventures in one places? Easily scummvm over actual retro-pc/mac/amiga/whatever.

[–] Malix@sopuli.xyz 17 points 1 week ago (1 children)

Grim Fandango is great, and the remaster with mouse controls is absolute peak with the added traditional mouse point&click interface. Though, mouse controls don't really work for every occasion in the game, but it's pretty minor issue overall.

Shame the remaster couldn't really clean up the cutscenes, as those are VERY crunchy with the late 90's video compression. Kinda same for the static backdrop graphics. The in-game lighting did get a lot nicer!

I've been meaning to test out https://hexagon.codes/grimhd - someone seems to be ai-upscaling the backdrops to modern resolutions & color depths, they seem very nice on the screenshots. So you know, disclaimer: haven't tried it myself, can't endorse it, and if you do: scan it for nasties first.

[–] Malix@sopuli.xyz 15 points 1 week ago (1 children)

you might have to explain the joke a bit. I get that jokes don't get better with explaining, but... I don't get it

[–] Malix@sopuli.xyz 12 points 1 week ago (1 children)

Eternal Darkness is one of the very few horror games I've played AND completed - well not 100%'d but played through twice, once on GC and once emulated.

The game kinda waters down the whole sanity thing as you can just magick your sanity back up. Same for health, and magick goes up by just running in a circle for a bit. So essentially you can just max all meters all the time.

Either way, it's a neat game. Even for those who are not really into horror games, as the game isn't really that spoopy - and this is coming from someone who just generally can't with horror games.

[–] Malix@sopuli.xyz 0 points 2 weeks ago* (last edited 2 weeks ago)

started with NES games in late 80's, so in theory I should be fine with game pads? Platformers and driving games I can generally do fine, anything else? ... heh, it's like watching parents use computers. I just can't do first/third person aiming with analog sticks or use bumpers/triggers at the same time with anything else.

Mouse and keyboard are my weapons of choice, at least with those I'm not embarrassingly bad.

edit: though, Nintendo Game Cube controller is kinda my thing, not that I've played much of NGC games or anything, but I did finish Eternal Darkness just fine (emulated, used savestates, but still), the controller just feels way more natural than modern xbox/ps controllers

[–] Malix@sopuli.xyz 10 points 2 weeks ago (1 children)

exactly this.

As cool as it is (pun intended) to reach new heights with liquid nitrogen, what is the usecase for ~an hour (give or take) of stupid fast computing? I generally tend to use my machines longer than that.

[–] Malix@sopuli.xyz 10 points 2 weeks ago (7 children)

...seen this few times now, I'm apparently out-of-the-loop enough to not understand what this is about.

Why are they doomed?

[–] Malix@sopuli.xyz 24 points 2 weeks ago (4 children)

Both seem reasonable. The banning is (AFAIK) mostly to prevent cheaters from making made-up familymember steam -accounts, and cheating in games as them. Once one made-up family member is banned, make another.

[–] Malix@sopuli.xyz 2 points 3 weeks ago (1 children)

so, what I'm hearing is: for the price of 1€ per head, makes an okay timewaster for friday night beer-fueled gaming for 40-something coop-folk.

[–] Malix@sopuli.xyz 1 points 3 weeks ago (3 children)

so how is the coop in this game? Racing as a team? How does it work? My friendgroup is VERY coop focused and 1€ is peanuts.

[–] Malix@sopuli.xyz 7 points 3 weeks ago (1 children)

so... I take the multiplayer parts are going to be going away soon-ish, as offline mode is incoming and 1€ pricetag atm? Is this a last squeeze for the game?

Never played any of the crew games, but it's openworld racing and radiotowers (as its ubisoft? :D)?

[–] Malix@sopuli.xyz 2 points 3 weeks ago (1 children)

Oof, well, that does sound bad. But, still kinda interested. Wishlisted for sale, waiting for fairly deep one

 

...Yea I legit got nothing. What a weird concept but... I'm oddly down with it.

55
Sometimes lore hits differently (shencomix.tumblr.com)
submitted 8 months ago* (last edited 8 months ago) by Malix@sopuli.xyz to c/grimdank@lemmy.world
 

edit: also, no idea what's going on with the kirby lore, as referred in the comic.

 

So, done several of this carjacking missions now, when they're timed, I usually get within like 200-300m away from the target until time runs out, even if I've literally leaned on the pedal and had straight road with next to no traffic on it.

I can only assume there are more optimal ways to get to the destination than what the "gps routing" is giving me, unless I just plain old need to "gid gud".

Give it to me straight, are these just brutally tight timewise or do I just plain suck?

I wouldn't usually care for optional things, but El capitan berating me each time is getting old.

 

I have several pieces of cyberware, which when upgraded from tier 5 to 5+, basically all the ... tertiary? stats (the blue ones at the bottom of the item card) go down.

While it is true that the main feature of the cyberware piece does USUALLY get marginally better, it seems weird that the other stats go down?

But sometimes it seems to turn worse too, for example Deep-field Visual Interface, got a tier 5 version of it:

  • Crit Chance increases the further you are from the enemy (max. 95% at 90 meters)
  • Cool Attuned: +1% Crit. Damage per Attribute Point

But when upgraded to tier 5+, the first stat becomes (edit: found a screenshot for this: https://i.imgur.com/CzLAWlY.png)

  • Crit Chance increases the further you are from the enemy (max. 92% at 95 meters)

which to me feels just worse, unless I'm completely missing something here. Lower max cc at longer range? Wut?

What's the dealio? Does the upgrade view not take into account some perks I've selected or something? Or taking them into account wrongly/partially/derp?

It feels weird to not upgrade my gear because the higher tier item is just worse and I'm swimming in crafting materials.

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