Leuthil

joined 1 year ago
[–] Leuthil@lemmy.world 1 points 3 weeks ago

Braid Anniversary

[–] Leuthil@lemmy.world 2 points 3 weeks ago* (last edited 3 weeks ago)

If you still haven't played it, check out Riven which was recently released. It's a complete modern remake (plus some changes) of the sequel to Myst.

[–] Leuthil@lemmy.world 2 points 8 months ago

Palworld still ended up costing millions of dollars, although not tens of millions.

[–] Leuthil@lemmy.world 6 points 1 year ago* (last edited 1 year ago) (1 children)

Are you mostly interested in the networking aspect? I'm not sure what Battle Bit does but many games employ a prioritization strategy when determining which characters should be updated per state snapshot for a client. Check out an old GDC talk about Halo networking, it's pretty interesting.

I think this is a written summary of the video: http://blog.wolfire.com/2011/03/GDC-Session-Summary-Halo-networking

This article is also informative: https://www.gafferongames.com/post/state_synchronization/