this post was submitted on 19 Jun 2023
14 points (100.0% liked)

GameDev

2774 readers
1 users here now

A community about game development.

Rules:

More rules might follow if they become necessary; general rule is don't be a pain in the butt. Have fun! ♥

GameDev Telegram chat.

founded 1 year ago
MODERATORS
 

I just found out that Battle Bit Remastered exists and it supports 254 simultaneous players per game.

I am wondering how that is even possible. Does anyone know of any details on how they achieved it? Are there any resources for making a networking engine capable of supporting that many players?

you are viewing a single comment's thread
view the rest of the comments
[–] Leuthil@lemmy.world 6 points 1 year ago* (last edited 1 year ago) (1 children)

Are you mostly interested in the networking aspect? I'm not sure what Battle Bit does but many games employ a prioritization strategy when determining which characters should be updated per state snapshot for a client. Check out an old GDC talk about Halo networking, it's pretty interesting.

I think this is a written summary of the video: http://blog.wolfire.com/2011/03/GDC-Session-Summary-Halo-networking

This article is also informative: https://www.gafferongames.com/post/state_synchronization/

[–] deaf_fish@lemm.ee 2 points 1 year ago

Thanks! Yes, I am mostly interested in the networking aspect.