Kronusdark

joined 1 year ago
MODERATOR OF
[–] Kronusdark@lemmy.world 1 points 1 week ago

So long-term it did not resolve my issue. I also tried updating pipewire using PPA repositories. still have the issue.

[–] Kronusdark@lemmy.world 1 points 2 weeks ago

It wasn’t incredibly detailed. I guess we wait for benchmarks

[–] Kronusdark@lemmy.world 5 points 2 weeks ago (4 children)

I’m curious how this might affect game performance. Am I going to play with it turned off all the time?

[–] Kronusdark@lemmy.world 7 points 3 weeks ago

its been 2 hours and no issues... looks like it might have solved it. 🤞

[–] Kronusdark@lemmy.world 0 points 3 weeks ago (2 children)

It's incredibly messed up that the thing that ensures we get a good candidate in US politics is bags of money. It's almost like the system might have some glaring problems.

[–] Kronusdark@lemmy.world 2 points 3 weeks ago

just did pipewire, we shall see.

[–] Kronusdark@lemmy.world 2 points 3 weeks ago (4 children)

I just installed last week, could that really be messed up already?

 

I am running Kubuntu 24.04 and I have an issue I can't seem to figure out. I am using my onboard intel sound card with optical output. The sound is great, but every 5-10 minutes the sound turns into a loud mess of noise (its hard to describe, kinda like static).

After some tinkering I have determined that what is happening is the sound card is outputting volume much higher than expected. If I turn the volume down to just above mute, I can hear the sound normally its just badly over-driven. The volume levels in my mixer look fine, so I'm really confused. If I am in firefox, muting the sound for about 10 seconds will resolve the issue when I unmute, but if I am playing a game, I have to quit to fix it.

I've been searching the web for several days and found a couple possible solutions that involve disabling snd_hda_intel powersaving modes via module options. But they have had no effect.

I also found one article with a nearly exact description of my issue on Archlinux forums, but the guy never figured it out, it just started working after an update one day.

Is there anything else I can try to fix this?

[–] Kronusdark@lemmy.world 8 points 3 weeks ago (1 children)

I think it all remains to be seen, Apple was very specific in their wording about privacy, probably BECAUSE they saw what happened to Microsoft. We didn’t see any live demos and I am still a bit skeptical that it will work that well.

A key difference in how Apple is doing it though, is that it only exposes necessary data as context to an LLM request. Whereas Microsoft was capturing and training on everything.

I don’t have an iPhone 14 so luckily I can’t test this day one, I will wait for reviews and security researchers to look it over.

[–] Kronusdark@lemmy.world 2 points 4 weeks ago

It’s pretty good, I’m looking forward to the full game.

[–] Kronusdark@lemmy.world 5 points 6 months ago

is this Big Data?

[–] Kronusdark@lemmy.world 12 points 6 months ago

I've seen judges go off the handle for less stupidity.

[–] Kronusdark@lemmy.world 1 points 7 months ago

got it, thanks for the clarification.

 

I’ve had an NZXT BLD computer for 2 years now and I started noticing my case lights are going bland. I have LEDs on my ram and motherboard and they look correct.

I have tried going through each color in turn in CAM and the blues are a tad dark.

A quick web search seems to indicate my cooler might be going bad but that doesn’t make sense because ALL of the NZXT lights are doing this. I think it might be the case controller. Does this make sense?

I have tried removing other RGB apps to see if anything was interfering but no change was observed.

 

That is all

 

Here it is, our 1.0 RC.

There are just a couple more Apple requirements we need to meet to ship but expect no more major features till after AppStore.

NEW

Eric has been toiling from a secret remote location to refine the post layout and bring you some highly-requested customization options. Check out the settings to see what's new!

Weston has been polishing the voiceover and dynamic text features and implemented the first version of blocking users (currently done via posts).

Mormaer has been tweaking the session authentication and refreshing... you shouldn't be logged out without warning anymore. Be advised, due to these changes you will have to log in again upon first launch.

He also built a new account switcher that now lives in the settings screen (we are planning to revisit this soon, we aren't huge fans of the new location either but we needed it out of the home screen).

Darknavi and Jo have been helping out with PR reviews, bug fixes and lots of behind the scenes ops stuff.

BUG FIXES

Lots of tiny stuff here, not gonna add them all, but mostly just spit and polish getting ready for the AppStore.

COMMUNITY CONTRIBUTIONS

Thanks to tht7 for a ton of performance work. Thanks to Sjmarf for the PR improving the timestamp component.

WEBSITE

It's super basic, but needed for Apple, https://mlem.group will be our landing going forward. Links to all the important stuff like community, chat and TestFlight should be there.

NEXT

For Apple we need to finish up some reporting entry points and get the about page updated to take care of license commitments. We are aiming to be under review my Friday, but that might change.

We want to thank everyone for participating in this TestFlight and providing feedback. We are still debating keeping it open after launch, watch this space for more info once we have it.

Thank you for your support. 🙏

The Mlem Group

EDIT: We are aware that you might have to sign in again with this update, but it should be the last time. It was necessary as part of the session fixes we put in. We apologize for this.

 

Hey folks!

I've been getting situated with the code base, but I wanted to start off with some low-hanging fruit, right now there was a big bug with VoiceOver and the search drop down. it was covering half of the screen and if you tried to use VoiceOver it was difficult to interact with posts in this area. this also seems to improve some Dynamic Text issues, but we still have some way to go.

Next up was the posts themselves, I wanted to group the related controls and simplify the interaction. Voting is now achieved by an adjustable action, simply swipe up or down on the post to vote.

I also added some connecting words to clean up reading the post stats.

Saving is not yet fully supported, but I went ahead and cleaned up the interaction in anticipation.

Up next is posting and commenting, We will have some videos to share once those are ready.

Looking forward to making Mlem the most accessible iOS app for interacting with Lemmy!

-- Weston, UX Engineer/Accessibility Specialist

The Mlem Team

 

I am new to Godot, but I am looking forward to the new multi-monitor features.

 

I wanted to share this. I've been using it for a while. It's a multi-system emulator that uses web assembly.

It support controllers and works on iOS with excellent performance.

I don't own or build this, I am just a fan.

 

I wonder if they are aware of what the primary use case for this will be. 🤔

view more: next ›