K0bin

joined 1 year ago
[–] K0bin@feddit.de -5 points 1 year ago (2 children)

As long as the tracking is purely local, this seems like a good solution to me.

[–] K0bin@feddit.de 0 points 1 year ago (1 children)

This relies on Google servers anyway.

[–] K0bin@feddit.de 1 points 1 year ago (1 children)

Encode/Decode has nothing to do with the GPU

[–] K0bin@feddit.de 1 points 1 year ago

4500 in CSGO in 9 years and I'm not planning to stop any time soon.

[–] K0bin@feddit.de 2 points 1 year ago

VRR only works on Xorg if you only have 1 screen. And XWayland is broken on Nvidia.

[–] K0bin@feddit.de 1 points 1 year ago* (last edited 1 year ago)

For one viewport!

The problem with Series S is split screen.

Also that's 6GB of dedicated VRAM. Consoles have unified memory, so you need to fit the OS and the non-graphics memory in there too.

[–] K0bin@feddit.de 7 points 1 year ago

When I read the headline I thought it meant it was also not viable for PCs either, which doesn't seem to be the case at all. Most PCs have at least 16GB ram these days.

Also keep in mind that PC doesn't have unified memory. So there's usually at least 8GB of VRAM in addition to whatever amount of main memory you have.

[–] K0bin@feddit.de 1 points 1 year ago (1 children)

Yes but nobody wants to invest that much time into building something that only works when rooted.

[–] K0bin@feddit.de 11 points 1 year ago (1 children)

The purpose of it is to move controls down to the bottom and make it reachable. If there's enough content, you still get to use the entire screen real estate by just scrolling a bit.

[–] K0bin@feddit.de 31 points 1 year ago (2 children)

I don't think that's a thing in Europe.

[–] K0bin@feddit.de 1 points 1 year ago (3 children)

Can you please elaborate?

Background process limits, blocked system calls, apps getting killed for using too much memory, Android power governor bullshit,...

[–] K0bin@feddit.de 1 points 1 year ago* (last edited 1 year ago) (6 children)

If an OCed Nintendo switch is capable of this then I'm pretty sure it is technically possible to get cyberpunk 2077 running in a playable state

It's only possible because Qualcomm designs their GPUs to support D3D12 because of their Windows laptop ambitions. No current Mali GPU, no matter how fast on paper, will ever run Cyberpunk. The feature set is simply not there.

You're also ignoring Android limitations.

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