Hotspur

joined 1 year ago
[–] Hotspur@lemmy.ml 21 points 2 weeks ago

If only someone could do something, anything… to stop this horrible tragedy!

[–] Hotspur@lemmy.ml 2 points 1 month ago (1 children)

No I didn’t know that, would be interesting to see more of them try it, just for curiositys sake.

[–] Hotspur@lemmy.ml 3 points 1 month ago (3 children)

It makes me wonder—would the dynamic change if there was only an upvote? So you could choose not to upvote, but the default action would be a neutral one, and if you liked/wanted to support/etc you could signal that.

I see tons of posts on here now that are downvoted to oblivion, because they are a legitimate article that says something a group doesn’t like. There won’t even be comments on the post. So like a Reuter article that discusses Palestinian casualties and no comments and like -20. This doesn’t seem like a super useful mechanism. Or at least, it’s just functioning today as a content preference “I don’t want to see this typed content” as opposed to “this is bad info, out of line with the community, etc.”

And despite ranking my list by either hot, or top day/six hours, I still see the downvoted posts regularly so the mechanic doesn’t even really do anything in terms of visibility. Or possibly there’s just too little content on a given community for it to get filtered out.

[–] Hotspur@lemmy.ml 2 points 1 month ago

Yeah Ive played warframe. And there are plenty of games that have higher multiplayer counts or coop numbers.

But warframe is its own thing—engine wise, what might work in warframe, might be impossible in the new space marine game given the mechanics and engine they’ve used.

I’m not trying to say “hey the devs are right and no one should criticize them”. I’m just sympathetic to the idea that even though 4 player coop might be a sort of industry standard target for stuff like this, you might find that design Choices you made about the game might make that experience non-viable.

[–] Hotspur@lemmy.ml 2 points 1 month ago

Yeah that’s a good way to look at it—they’re the baseline with other stuff scaled up or down off of them.

[–] Hotspur@lemmy.ml 2 points 1 month ago

For sure, but it does vary game to game though. I didn’t find a problem with it, but chaos gate:daemonhunters had a lot of reviews with people complaining that the grey knights were too human and squishy compared to their lore conception.

But like others have said, given the engine and or chosen enemies, it’s likely that since they’re using swarms it was just too much overhead or insane numbers of tyrannids on screen at the same time and game sync was hard to manage.

[–] Hotspur@lemmy.ml 3 points 1 month ago

Haha true, I should have said like an actual huge fortune, since a regular army still costs an insane amount for what amounts to molded plastic…

[–] Hotspur@lemmy.ml 5 points 1 month ago (3 children)

Right—exactly. Like yeah an ultramarine is more durable and lethal than a single gene stealer, but that’s why the tyranids roll in large packs, etc. if the space marines in tabletop mirrored the books “propaganda” the tabletop game wouldn’t really function very well. You’d have to have like a small fortune in enemy figurines to compete against them. Not saying tabletop is balanced well or anything, also haven’t played in years, just that there’s lore, and then there’s gameplay mechanics and balance, and sometimes you compromise on the lore to improve the gameplay, etc.

On the other hand—you could say the high point heros are closer to the lore vision of space marines, and that the characters in this game are closer to a hero character than a rank and file SM squad member…

Either way excited to see more gameplay, I remember liking the old one.

[–] Hotspur@lemmy.ml 24 points 1 month ago (13 children)

It kinda works both ways—in order to make 4 player coop functional, you’d require so many tyranids on screen that it would be unplayable, both hardware and for the players brain.

I know fanboys would scream if the marines were squishier, but what’s always confused me is that despite the legendary invincibility of space marines, in tabletop they still feel moderately squishy. Sure not like tyranids and orcs and such, but not like super human either. I suppose terminator squads with custom gear might feel closer to that mark.

All relative I guess.

[–] Hotspur@lemmy.ml 0 points 1 month ago (4 children)

So are polar bears considered more dangerous and aggro than grizzlies? I mean it wouldn’t be too crazy, particularly since it’s probably rare to encounter one, compare to grizzlies. But just had never really heard that.

[–] Hotspur@lemmy.ml 4 points 1 month ago

Yep that’s exactly what this is.

[–] Hotspur@lemmy.ml 9 points 1 month ago

This is it, I’m pretty sure. I had plenty of brushes with nettles as a kid, but I’m not super aware of them to be able to avoid them as an adult. However I spend less time in high grass and forests, since I need to be present in the spreadsheet factory, and when I do make it into the wild, I usually wear pants and the like to avoid scratches, ticks and poison ivy; so less likely to get nettles.

Side note: we bought some nettles from a local farm last year and made a couple dishes with them. Pretty tasty, if you already like tho ha like spinach or mustard greens (think saag paneer)

view more: next ›