What it says on the tin. I’m currently in Act III (no spoilers, please 🙂) somewhere close to the end of it, if I’m guessing correctly, and I’ve been noticing the game getting more and more choppy the farther I go.
At first I just thought it was the main town, but then it happened in the enemy town/prison, then in the mountain area, then on the way to Kehjistan, each progressively worse in terms of stutters, frame drops for no apparent reason, and lag (complete with teleportation and massive input delay).
Scosglen was worse than Fractured peaks (in which I didn’t notice this problem except rare occasions). Dry Steppes is worse than Scosglen. I’m worried I’ll have to mail my input commands to Blizzard and wait for the USPS to return my results by the final acts! 😆
I can only think it must be a network condition problem, but on Blizzard’s side. I have 1Gb down and low pings, no other traffic on my network (or similar traffic during the day as when I play other games online).
My machine, an AMD 5600X with 3060ti and an NVMe drive, running at 1440p with DLSS on Balanced, hovers at 150+ fps when conditions are good.
Anyone else experiencing this sort of progressive performance degradation, or are the servers really just getting hammered that badly? Maybe someone has a remedy to try?
Anyway, loving the game, and all of this is in good spirits. Not looking to create a hate-fest in the comments. Just wondering if I’m not the only one who notices this stuff.
I use Mimestream. It’s a beautiful, well-made Mac app (for now, iOS coming soon) by a developer who clearly cares about making a quality product that adheres to the platform’s design language and usage idioms.
I absolutely do not begrudge him for wanting to make a living from it, and currently subscription is one of the only effective ways to do that for small devs.
I also don’t begrudge anyone who doesn’t like it. We all get to use our money how we see fit.