Delirioum

joined 1 week ago
[–] Delirioum@programming.dev 5 points 18 hours ago

"Unsafe conditions" would have not been on my bingo card for this.

[–] Delirioum@programming.dev 7 points 1 day ago (1 children)

There is Cromite, a Bromite fork. Which I am not sure that counts as ungoogled Chromium for you, as I am not currently using any Chrome-based browser.

[–] Delirioum@programming.dev 26 points 1 day ago (9 children)

There's also that one episode where it comes out that fast warp travel damages the universe and they need to be slower than a certain warp to not damage it. But in good old TNG fashion this is never referenced again in the future.

[–] Delirioum@programming.dev 2 points 1 day ago

Thank you, redeemed it!

[–] Delirioum@programming.dev 2 points 1 day ago (2 children)

Guess its because I am a moron... corrected!

[–] Delirioum@programming.dev 1 points 1 day ago* (last edited 1 day ago) (4 children)

I'd take Coromon if it is still up for grabs!

[–] Delirioum@programming.dev 2 points 2 days ago

Thanks for taking time to write this, I think I got it now!

[–] Delirioum@programming.dev 1 points 2 days ago (2 children)

I installed it and was not quite sure what option means what, then found this tidbit on the git pages of the plugin:

The PowerTools has an important limitation over the Steam Deck firmware version, though: it only works while the screen is on.

https://git.ngni.us/NG-SD-Plugins/PowerTools/wiki/FAQ

So unless I misunderstand this I am not sure this is useful when docked since the screen is off, unless in Desktop mode where I am also not sure if this plugin would actually be active?

[–] Delirioum@programming.dev 1 points 2 days ago

I see, thanks for the tip, I already got Decky on it so I'll check out that plugin.

[–] Delirioum@programming.dev 3 points 2 days ago (5 children)

So it does charge above 90% when docked, but does not actually use the battery above that? Because I definitely see the battery charging when I have my SteamDeck OLED docked, would be nice to change that though, I guess I need to look into those plugins.

[–] Delirioum@programming.dev 1 points 2 days ago

Thanks! I didn't realise that is preventing any updates too, I may have skipped over the descriptions too fast.

 

Sorry if this has been answered somewhere, just made an account moving from another server and noticed that programming.dev is on 1.9.5 but others are already at 1.9.8, is there any timeline for updating or reasons why it might not happen?

[–] Delirioum@programming.dev 1 points 3 days ago (1 children)

Disagree again but seems the down votes are against me so I guess that's just me. You brought up two different issues here, mobile controls and a save/edit system, which maybe can "fix" mobile controls for you but it a much more wide ranging implementation that completely changes how the game as a rogue-like works. So yes, you are saying the dev doesn't care in multiple ways, not just mobile controls.

Your thread also this seems to be a 50/50 split between people having the issue and people not having the issue, which does make it more difficult to address as well. And I guess your "dev doesn't care" statement came from Evan not replying there?

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