Delirioum

joined 1 week ago
[–] Delirioum@programming.dev 9 points 2 hours ago (4 children)

There's also that one episode where it comes out that fast warp travel damages the universe and they need to be slower than a certain warp to not damage it. But in good old TNG fashion this is never referenced again in the future.

[–] Delirioum@programming.dev 1 points 14 hours ago

Thank you, redeemed it!

[–] Delirioum@programming.dev 1 points 17 hours ago (2 children)

Guess its because I am a moron... corrected!

[–] Delirioum@programming.dev 1 points 17 hours ago* (last edited 17 hours ago) (4 children)

I'd take Coromon if it is still up for grabs!

[–] Delirioum@programming.dev 2 points 1 day ago

Thanks for taking time to write this, I think I got it now!

[–] Delirioum@programming.dev 1 points 1 day ago (2 children)

I installed it and was not quite sure what option means what, then found this tidbit on the git pages of the plugin:

The PowerTools has an important limitation over the Steam Deck firmware version, though: it only works while the screen is on.

https://git.ngni.us/NG-SD-Plugins/PowerTools/wiki/FAQ

So unless I misunderstand this I am not sure this is useful when docked since the screen is off, unless in Desktop mode where I am also not sure if this plugin would actually be active?

[–] Delirioum@programming.dev 1 points 1 day ago

I see, thanks for the tip, I already got Decky on it so I'll check out that plugin.

[–] Delirioum@programming.dev 3 points 1 day ago (5 children)

So it does charge above 90% when docked, but does not actually use the battery above that? Because I definitely see the battery charging when I have my SteamDeck OLED docked, would be nice to change that though, I guess I need to look into those plugins.

[–] Delirioum@programming.dev 1 points 1 day ago

Thanks! I didn't realise that is preventing any updates too, I may have skipped over the descriptions too fast.

 

Sorry if this has been answered somewhere, just made an account moving from another server and noticed that programming.dev is on 1.9.5 but others are already at 1.9.8, is there any timeline for updating or reasons why it might not happen?

[–] Delirioum@programming.dev 1 points 2 days ago (1 children)

Disagree again but seems the down votes are against me so I guess that's just me. You brought up two different issues here, mobile controls and a save/edit system, which maybe can "fix" mobile controls for you but it a much more wide ranging implementation that completely changes how the game as a rogue-like works. So yes, you are saying the dev doesn't care in multiple ways, not just mobile controls.

Your thread also this seems to be a 50/50 split between people having the issue and people not having the issue, which does make it more difficult to address as well. And I guess your "dev doesn't care" statement came from Evan not replying there?

[–] Delirioum@programming.dev 2 points 2 days ago (3 children)

Disagree. This was a mobile first game and calling Evan a dev "that does not care" is a huge understatement. Playing a rogue-like and asking for a way to edit a save the game or undo an action doesn't sound to me like you've played rogue-likes much.

I have been playing this since over a decade on a multitude of phones and tablets, yes, you can mistap. Not denying that, but its not so bad that this game would become in any way unplayable. You just got to be careful.

[–] Delirioum@programming.dev 29 points 2 days ago (11 children)

If you can handle frustration or know that a rogue-like is for you: Shattered Pixel Dungeon

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