Being owned my Embracer must feel like a death sentence at this point. I mean even if your studio has been spared cuts or closures so far how safe can you really feel with the higher-ups desperately throwing everyone overboard to stop the ship from going under.
Computerchairgeneral
Sony finally remembered that Bloodborne existed at the worst possible time. Still, at least the game isn't being outright canceled and judging from the Micolash redesign, it looks like the creator is making the best of it. I do wonder if there's a possibility the creator could sell the game now, since it's now a legally distinct gothic kart racing game and not a Bloodborne fan game.
Sure, it was. That was the big problem when the game launched. And I'm sure all the other claims in the article are equally true.
Hopefully this means more Playstation exclusives on PC in the near future. Maybe even less time between the PS release and the PC one, although I'm not too hopeful on that. Also glad to see some hesitance about embracing the subscription model.
Yakuza: Like a Dragon. I've been meaning to get to it for a while. Still early on in the game when it's still introducing new mechanics, but I'm enjoying it so far. I was kind of skeptical if I'd enjoy a turn-based RPG Yakuza game as much as I'd enjoyed the previous ones, but the combat is winning me over. Being able to summon a flock of pigeons to peck enemies unconsciously certainly helped.
Glad to see their focused on making the combat feel good. IIRC one of the big complaints about the Outer Worlds was the combat, so it's nice to see them dealing with those criticisms.
Painful for who? I highly doubt any of the CEOs and investors interviewed are going to suffer all that much compared to the artists, programmers, and other employees that are going to be laid off because their company wants to be leaner, more dynamic, or whatever the latest buzzword is.
I miss gaming manuals. Yeah a lot of them were just sets of instructions and pretty forgettable, but every so often there was one that stuck out because someone had put the extra effort into it. Like the original Jak and Daxter game manual that had a map that detailed the entire route you took through the game. Or the Zelda Gameboy manuals that had these great illustrations every other page. Now the only reading materials games come with is the TOS and the Privacy Policy. Still, it's nice to see some games using them again, even if they are very niche. I really like the idea of a game that requires a physical manual in order to play it, almost as part of the gameplay. Like the article says it would be a very niche thing, but it would be a great experience.
Honestly, it's refreshing to see someone actually brainstorm solutions to these problems rather than just telling people to get mad. It's a long shot but a legal win in any major market could see business practices start to change. Like when the EU revamped its privacy laws and suddenly every website gives you the option to reject some of their tracking cookies. Or whatever the impact of China's new regulations on spending in games actually ends up being. It's worth the effort at the very least.
Cautiously optimistic that this will be good. I appreciate they are at least trying to make combat seem more in-depth than just hacking away at enemy's with a sword. Hopefully the game lives up to that promise. It's a shame we're not getting a proper third Pillars game, but at least we're getting something else set in the that world.
Yeah, that looks like a vampire game. Hopefully it turns out good, since there is a lot of interesting stuff you could do with a vampire RPG, depending on what parts of the mythology you included.
That's strange. Especially since it's still for sale on places like GOG and on sale at that. Hopefully this is just an error on 2K or Valve's end and it will be back up. If not then I don't really know why. I mean it's an anti-war third person shooter from 2012. Its not exactly the most controversial game anymore. Unless there's some license that expired that 2K doesn't want to pay to extend.