CheeseNoodle

joined 1 year ago
[–] CheeseNoodle@lemmy.world 11 points 2 days ago* (last edited 2 days ago) (1 children)

There's potentially up to a few kilotons worth of munitions (about half a hiroshima bomb) sitting right next to Kent (England) in a sunken liberty ship.

[–] CheeseNoodle@lemmy.world 3 points 2 days ago

I supposed in a liberal democracy that would be the case, but in reality the US and British governments rarely represent more than 1/3 of the population at best; with those being 'good' examples of democracy and Netanyahu being investigated for corruption the share of population actually represented by his administration is likely even lower.

[–] CheeseNoodle@lemmy.world 4 points 2 days ago (2 children)

The way I see it Israel deserved the hell out of Oct 7th for like 50 years of slow motion genocide. Israelis did not though. Institution vs the innocent civillians caught in the crossfire.

[–] CheeseNoodle@lemmy.world 1 points 2 days ago

I have no idea how the mod author is implementing it but a better method would likely be:
Time slow effects all npcs/players/projectiles in a radius with a falloff towards the edge of the radius, time slow can counteract time slow.

[–] CheeseNoodle@lemmy.world 23 points 2 days ago (9 children)

bought the land legally doesn't really mean much, the american settlers obtained their land 'legally' too.

 

On this playthrough I've decided to just wander around Watson a bit before the heist and keep finding streets I've never seen before, even on previous playthroughs where I walked everywhere. This particular street is practically subteranian and its a shame most of the content takes place at surface level or in the main streets when there are great environments like this hidden around the place where most players will never see them.

[–] CheeseNoodle@lemmy.world 11 points 5 days ago (1 children)

Either the British or American national anthems, they're both pretentious as fuck and it'd be kinda interesting to see if something like that has knock on effects down the line.

[–] CheeseNoodle@lemmy.world 1 points 5 days ago* (last edited 5 days ago)

Post fix performance seems more or less the same for me but I've heard of performance boosts (5-10 fps) on lower end systems. If you switch to FSR its absoloutely a boost though.

[–] CheeseNoodle@lemmy.world 18 points 6 days ago

I remember reading that Japan is very weird in regards to patent law, there's almost no oversight whatsoever even for incredibly basic concepts like a title screen but there's kind of a general agreement not to sue eachother. Assuming thats true Nintendo is currently burning a lot of face right now by breaking that precident.

 

So for a lot of people Patch 2.13 has been a great performance boost; though I personally have a 40 series GPU and intend to keep using DLSS since it looks better (FSR 3.1 when CDPR?) FSR does actually gain me significantly more frames at the cost of some visuals.

However some of you (like me) will have initially had a significant FPS drop compared to pre-patch, along with weirdly low GPU utilization and loss of access to frame gen for 40 series cards. The fix is simple, go into windows graphics settings and enable hardware accelerated GPU scheduling. For me at least that solved all the above issues and I hope it can for some other people too.

[–] CheeseNoodle@lemmy.world 2 points 1 week ago* (last edited 1 week ago)

We know its on when we get the headline 'Wreck of Kamchatka salvaged in surprisingly good condition, to be restored to service'

[–] CheeseNoodle@lemmy.world 4 points 1 week ago

Maximum slow collete wave cooker go brrrr

[–] CheeseNoodle@lemmy.world 2 points 1 week ago (3 children)

On the bright side a lot of the most valuble beach front tower blocks are just huge empty investment vehicles so the rich are going to take one for the team on this one.

[–] CheeseNoodle@lemmy.world 14 points 1 week ago* (last edited 1 week ago) (6 children)

Meanwhile in Scotland. Even with a worst case scenario we loose our coastal cities but not much else and the country looks nearly indistinguishable from orbit. Unfortunatley more or less all our cities are costal.

 

It seems much more grippy than before, even in singleplayer a few times I've managed to zipline away only to somehow be pulled back inside the crystal after its already closed.

 
 

So I've mostly been playing on Haz 3, I could swing Haz 4 and even did the EDDs with a friend but Haz 3 was my comfort zone. Then I got around to doing the haz 5 unlock assignment, I wanted to do it solo because it felt right and my initation was graced with swarmageddon and duck and cover hazards, plus a surprise bulk in the kill 3 dreadnoughts mission.

Afterwards I did a few missions on Haz 4 and it just feels... cozy. is this how it happens? Am I inevitably going to become one of those crazy dwarves who plays on Haz 5+ and still considers the game too relaxed? In Karls name is this my fate!?

 

These screenshots are both from the exact same drillevator ride in todays deep dive. Needless to say we had a good time.

 

While there have been no statistical changes to the weapon the ice trails it leaves behind (just the default ones not the new overclock) seem to deal more cold damage than they used to as I've noticed them freezing enemies a lot more often.

Perhaps a tweak that was made while they were looking at it for the purpose of the new overclock?

 

I'm not sure where Cliff went but since I'm doing the deep dive I figured I may as well upload this (Missing your weekly post cliff!)

 

So its 25 ammo to instant freeze a praetorian with a 1.5s charge time... Except I can freeze a praetorian in the same time and with about half the ammo just using the regular cryo cannon fire. Am I missing something or is this overclock somewhat lacking in a use case?

 
 

Just saw this exploded cop car driving around after sending not-glados back to delamain. Also had a whole cool car chase followed by a bike crash when taking that one cab slowly back to del though and another took me past the the car I'm driving so huge improvements overall.

 

So for a quck refresher the venomthrope statline is as follows: [M6" / T5 / Sv4+ / W3 / Ld8 / OC1] 70pts for a unit of 3 They have 5 attacks on an anti-infatry 2+ weapon.

A malanthrope in comparison is 75 pts and otherwise identical stats excepting 10 wounds and Ld7, it also has a garbage weapon of its own.

So why take a malanthrope instead of 3 more venomthropes? Well first of all it completely offsets its own weak attacks by giving the whole unit access to sustained-hits 1 and since anti-X weapons count as critical hits its immediately doubling the damage output of the acompanying venomthropes.

The malanthrope is also bringing synapse to the unit and increasing foul spores radius from 6" to 9". As a final advantage its 10 wounds are in one model, a normal unit of 6 venomthropes would lose effectiveness for every 3 wounds lost however a unit of 3 venomthropes with an attatched malanthrope can maintain full effectiveness for 9 wounds before damage output begins to fall.

Theoretically the benefits of a malanthrope only grow greater if attatched to a unit of 6 venomthropes as their fighting power would increase to that of 12 ordinary venomthropes for only 3/4 the cost.

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