Not all of it though. Like JST plugs, barrel connectors, breadboard pin spacing, etc.
ByteWelder
I think it’s roughly 2 hours at 60fps, but I don’t know for sure because I have mainly been playing with power connected.
“Deep Rock Galactic: Survivor” has been a blast so far. I’m about 12 hours in.
I’m running DualSense on Arch without issues. It even uses the touch pad for mouse movements when not in-game (Steam).
Make sure to check the docs if you aren’t using Gnome: https://wiki.archlinux.org/title/Gamepad.
My only complaint is the atrocious battery life, but that’s not a Linux issue.
No issues here with Gnome via Arch on a Framework 13. At 150% scaled if recall correctly.
Great job! Is there a way to donate to the project?
It’s probably an SSD for a Fusion Drive setup: https://en.m.wikipedia.org/wiki/Fusion_Drive
It seems to check out for iMac in 2019.
Besides the other mentioned reasons: exposure through the app store can be a motivator too.
It’s likely mostly Google and a bit of Amazon: Casting support requires Google Play Services installed on the device. Google Play Services is only allowed to be used (as in: allowed by Google) if the Android device also comes with many other Google apps. Amazon probably doesn’t want their device to become a Google-centric device. That’s likely the reason.
From StackOverflow:
Switches will send packets to all interfaces when using broadcasts or under extreme conditions (full MAC Address Table). This can lead to duplication if there is a loop between two or more switches and if the Spanning Tree Protocol is not used. So the answer is rarely.
https://stackoverflow.com/questions/9196791/duplicate-udp-packets-how-often-it-happens#9220574
What they didn’t mention is that hat guy is an Alpine user.
Regarding gaslighting: See Apple’s response on the CSAM backdoor shit show. All the critics were wrong, including the various advocacy groups.