Badabinski

joined 5 months ago
[–] Badabinski@kbin.earth 5 points 1 month ago

https://sourceforge.net/p/flightgear/flightgear/ci/next/tree/

This random git repo I picked from their source forge page seems to have some pretty recent commits. I'm guessing they just have a slow release cycle.

[–] Badabinski@kbin.earth 2 points 1 month ago (1 children)

That's basically all I use from my Anduril flashlights. I don't bother with the candle modes and all that shit. I've only ever used Anduril v2 flashlights, so maybe Anduril v1 was less intuitive?

[–] Badabinski@kbin.earth 4 points 1 month ago (3 children)

I like the shutdown mode because the moonlight mode thing it does is great at night. Like, I use it if I need to find something in my nightstand and want to avoid waking up my partner.

EDIT: also, hello fellow flashlight nerd. I'm writing this with an Emisar D4K in my pocket.

[–] Badabinski@kbin.earth 3 points 1 month ago

lmao, kinda. There are a fair number of flashlights that are sold with Anduril though. I've personally never installed it/flashed it.

EDIT: if what I've described sounds like an acceptable solution, you should check out the Wurkkos I mentioned. I absolutely hate lights that put a strobe between me and the the mode I want, and I've been very happy with mine.

[–] Badabinski@kbin.earth 10 points 1 month ago (11 children)

Flashlights that use the open source Anduril v2 interface are... tolerable, I'd say. It's not good, it's not intuitive, but it does at least make it easy to just turn the damn flashlight on and off.

  1. Click once to turn it on, once to turn it off
    • While it's on, hold the button down to change the brightness
  2. Click twice quickly to put it in turbo mode, click twice quickly to take it out of turbo mode. One click turns the light off
  3. Click twice and hold your second click to turn the light on in turbo mode. Once you let go of the button, the light turns off. I actually really like this mode
  4. Strobe is three clicks, but it's not the discotheque-ass crazy strobe, it's usually an SOS pattern. One click turns it off
  5. Click four times to lock the flashlight. This stops it from turning on in your pocket. This is a big deal for some flashlights because they're bright/hot enough to burn you if left on in an enclosed space. Four clicks takes it out of lock mode

The interface gets way more complicated after that, but I don't bother with any of that shit. Luckily, it's hard to accidentally activate the crazy bullshit.

There are also lights that mimic this pattern, but differ in a few key ways. The Wurkkos FC11 is a great option that's relatively cheap. The 4000 K version is $35 and is bright with a nice neutral color temperature (I find it much easier on the eyes.) It follows the interface rules I outlined above except that it's missing number 3 and the strobe is of the flashy hold-a-rave variety. Still, you have to specifically press the button 3 times in a row pretty quickly to trigger it. I never have accidental raves with mine.

[–] Badabinski@kbin.earth 16 points 1 month ago

Yeah, the time drift between the earth and moon is small, but it'll noticable for latency-sensitive software.

God, I'd hate to be the dev that has to deal with relativistic time zone conversions. What a fucking nightmare that'd be...

[–] Badabinski@kbin.earth 2 points 1 month ago

Playing it blind is absolutely like that. In retrospect, I'm surprised that I stuck with it. I usually struggle with hard games! The atmosphere and mechanics were enough to keep me playing tho. Totally understand though, it's not everything for everyone.

[–] Badabinski@kbin.earth 8 points 1 month ago

Starship landing was a success too! They landed right on target this time. There was still a bit of burn-through at one of the aft fins (much less than before), and it exploded a little bit after it landed. Hopefully they'll be able to land Starship on the ground next!

[–] Badabinski@kbin.earth 6 points 1 month ago

Holy shit, really‽ I had no idea.

[–] Badabinski@kbin.earth 5 points 1 month ago

I fukken love fat boys. Sometimes I'll mix up the name to introduce some fun to a situation. One time I turned to my partner and said "be right back I'm gonna absolutely fucking destroy a fat man" and she was deeply confused until I came back with an ice cream sandwich.

[–] Badabinski@kbin.earth 4 points 1 month ago

Smart Audiobook Player is different from Simple Audiobook Player. I actually didn't know about Smart ABP, it looks pretty nice!

I agree, I'd prefer a FOSS option that's self-contained. The only server I need is one that I can rsync books down from.

[–] Badabinski@kbin.earth 21 points 1 month ago (4 children)

I haven't seen it mentioned here, so I'll rep for Noita. It's an amazing rogue-like with great atmosphere and a really compelling world to explore.

There's a chemistry/alchemy system in the game that is really detailed and fun to explore. The game's tagline is "every pixel simulated," and it's not an exaggeration. Noita is like those falling sand games that were popular in the early 2000s, where each particle of sand could interact with other particles. Imagine that, but you're a badass witch flying through the world and blasting motherfuckers who try to get in your way. Your wands can set things on fire or freeze them or melt them with acid or blow them up or other crazy shit.

The wand mechanics are incredibly deep. Like, it's not "turing complete" levels of deep, but the rules for spells interact in incredibly interesting and exploitable ways. The feeling you get when you discover a powerful combo of spells is incredible.

The devs also have a cool policy of turning bugs into gameplay mechanics. I really can't say much about this without spoiling things, so this one is hard to talk about. Basically, if someone finds an exploit, they oftentimes won't "fix" it. Instead, they'll take it and tweak it to add consequences for using the exploit, or they'll balance it a bit to make it harder/remove a bit of the benefit. It's a really cool approach and has lead to a great relationship between the devs and the community. They don't take our toys away, they just make them work better in the world.

I played the game completely blind until I got my first win (it took about 80 hours of playtime), and I'd highly recommend that approach for folks who are willing to tolerate failure and who like to experiment. If it's too frustrating then that's okay, there are a lot of guides out there to help out new players without giving up too much. Many people describe your first win as you beating the tutorial, and there's some truth to that.

It can be gruellingly difficult at times, but it's just so damn good, and there's so damn much of it. I have around 600 hours in in that game which is twice as much as any other game I've played.

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