Ashtear

joined 1 year ago
[–] Ashtear@lemm.ee 16 points 2 weeks ago (2 children)

Similar visual design happens all the time in Japanese media and there's rarely litigation over it. Patent lawsuits are much more common in Japan.

[–] Ashtear@lemm.ee 2 points 2 weeks ago (1 children)

No editorializing was done here. That's the title provided by the metadata, which is the easier option Lemmy provides when posting links.

[–] Ashtear@lemm.ee 1 points 2 weeks ago

I don't know where you're hearing retailers don't enforce ratings. Yes, it happens uncommonly, but the FTC previously found ratings compliance was higher among video game retailers than at the box office, and not much has changed in the culture since then. I've worked at multiple retailers that sold video games, and the training for video games enforcement was always taken just as seriously as with alcohol sales.

Being the largest entertainment industry in the world now, video game publishers are serious about this stuff. Developers also still take steps to avoid a Hot Coffee situation from occurring again.

[–] Ashtear@lemm.ee 1 points 2 weeks ago

It doesn't have to be jaded. As with the original quote I riffed off of, these particular Skinner boxes don't have to always be pure evil and can provide net-positive outcomes, as long as we're clear-eyed about the consequences of participating. The latter part is what I'm trying to drive home here. Consumer behavior psychology is part of every major live-service game.

[–] Ashtear@lemm.ee 1 points 2 weeks ago (2 children)

Even if you do find the cabinet in the lavatory, the probability calculations for a simple use case are ridiculously complicated. It does reek a bit of "minimum compliance required by law."

On the plus side, Hoyo (at least in Star Rail) doesn't bombard the player in-game with pop-ups or the like. A zero-spend player that just wants to poke around in the story or the game world isn't going to be harassed. Instead, it's earnest marketing, by way of letting the player use characters on trial, featuring them in the story, or high-quality video productions published outside the game. They make as much money as they do because their production values on that stuff are among the best in the business.

As far as running a digital goods casino (where you don't own the goods), I've seen far worse. I still don't think we're doing as much as we should to protect those with addictions to gambling or FOMO from these products, however.

[–] Ashtear@lemm.ee 5 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Come on. We both know that legitimizing the RMT system increased the number of gold buyers and normalized the process. Not only does it now capture the players who were both a) squeamish about paying unproven third parties and b) had no recourse if they did get scammed, it's also a far more convenient process. We know the gold-for-gear (and other services) market exploded in size because Blizzard was finally forced to make systemic changes to fight/redirect services spam. Service sellers are everywhere, and there was a point they were constantly in your whispers, your mailbox, your chat, your group finder. It's nothing like it was 15-20 years ago.

No, gold buyers are not most players (and no, I don't care that some players are doing it). Most gacha players aren't whales, either. My point is that yes, your game is also chasing the whales right now and will continue to design systems to do so.

[–] Ashtear@lemm.ee 8 points 2 weeks ago (2 children)

The AO rating is still the kiss-of-death for game content in North America, enforced by retailers. Even still, the ESRB only came about because the political climate at the time was very much "clean up your shit or we'll do it for you."

[–] Ashtear@lemm.ee 7 points 2 weeks ago (6 children)

This reads like "the only moral Skinner box is my Skinner box."

Also sounds like you haven't played in a while. The addition of real currency to gold trading creates an even more direct pipeline from one's wallet to in-game gear dice rolls. Guilds selling raid gear is even more common now, and with crafting orders, a whale can spend to reroll secondary stats on crafted gear.

With the way Warcraft is throwing currencies at players now, it's clear Blizzard has taken more than a few cues from how gacha and other live-service outfits are doing things these days. Plenty of opportunities for ruinous, addictive behavior.

[–] Ashtear@lemm.ee 2 points 2 weeks ago* (last edited 2 weeks ago)

I just wish today's tech wasn't so blurry. I miss SSAA (and games being optimized enough to be able to run it sometimes without a supercomputer).

[–] Ashtear@lemm.ee 1 points 3 weeks ago

FSR doesn't use AI hardware. The original comment is overselling it a bit, but something AI-driven like DLSS does offer substantial (if slightly blurry) framerate gains.

[–] Ashtear@lemm.ee 4 points 3 weeks ago

Yeah, after that time I really didn't think consoles would be as much as a midrange PC. And yet, here we are. Feels like Sony's back to late PS2 era levels of hubris now.

[–] Ashtear@lemm.ee 8 points 3 weeks ago (1 children)

This is 100% an "it's just not for you" situation. I mean, it's not really my thing either, but it's literally the best selling game ever in Japan. That's not just the pandemic.

 

I'm hearing the marketing for this one is on the spoilery side (as is frequently the case with Falcom), so beware.

 
 

Xenoblade Chronicles has been one of the broadly popular JRPG series as of late, particularly within my own social circles. I have heard mostly good things about the games, and some vocal criticisms about the second game in particular. After finally picking up a Switch last year, I have now made my way through most of the series.

Before trying Xenoblade myself, I had a mixed history with Xeno series creator Tetsuya Takahashi. He’s had quite a career, having worked on games in the Ys, Final Fantasy, SaGa, Mana, and Chrono series. Xenogears was his first project as a director, and I knew next to nothing about the game when I picked it up at release in 1998. It surprised me in a lot of ways, being my first real dip into the mecha genre, accompanied by a truly massive and thought-provoking script (both big changes from the SNES’s smaller scripts and censorship). My continuing experience with Xeno was less successful. Xenosaga’s move to a more cinematic style gave it a plodding pace, packed with jargon and word salad. I also didn’t connect with most of the trilogy’s characters, I found most of the gameplay boring, and I’d somehow missed the memo that Xenosaga was a reboot and not directly connected to Xenogears, souring me on the experience in general.

I didn’t have a lot of success with Xenoblade Chronicles for a while. I came to the first game late in 2017, spurred by positive word-of-mouth that had resurfaced after the announcement of XC2. While I got along with the characters better than I did in Xenosaga and enjoyed the excellent setting, I ultimately had to make an effort to avoid the game’s numerous sidequests. Being an MMO player, they would have felt dated to me even back at the game’s release in 2010, and their supporting elements in the UI were extremely basic. The game’s saving grace for me would be the gameplay, a fun romp with a squad that I enjoyed tinkering with.

My experience with Xeno changed with XC2. I had a rough start at first when I picked the game up last year, not really sure what to make of the main character and light-hearted tone of the game, a huge departure from the previous games in the series. But when the conversations with Pyra started, a deep hook set in. I immediately connected with this character, someone that seemed eminently competent but had a pensive demeanor, hinting at a darkness within. After I learned more about this character as her whole story unfolded in both XC2 and its DLC Torna, Pyra became my favorite character in the series. For the first time in 25 years, Xeno was finally starting to hit some of those same emotional notes it did for me in Xenogears. Hitting on that nostalgia also led to me thinking about interesting similarities between Fei from Xenogears and Pyra and Mythra.

In hindsight, making those connections across the series seems to be half the fun. Xenoblade Chronicles 3 and Future Redeemed are packed with little (and not-so-little) nods to much of past Xeno. I had a good time with this aspect of XC3, and in some ways it picked up where XC2 left off with getting me to be interested in this cast and world. I also really enjoyed the gameplay, seeing the results of refinements to the UI in particular that were sorely needed, culminating in my being thrilled at controlling A and seeing her flip around the battlefield in the DLC. An impressive achievement, considering I almost always hate playing healers in this type of gameplay!

I know fans of Xenoblade Chronicles have strong opinions about their favorites, but there were things that I loved (the setting in XC1, the cast in 2, the gameplay and Xeno callbacks in 3), and there were things that drove me nuts in each of the games. I’ve given up on the stories getting some much-needed pruning (every Xeno game and DLC I’ve played has padding or spots that just don’t work), so I can roll with that. I also don’t know if I’ll ever get to XCX or Future Connected. Xeno isn’t exactly my top ongoing series at the moment, but I’m still interested in what Takahashi is cooking up next.

Any thoughts on Xenoblade Chronicles? Or the Xeno series at large?

 

Other than a slew of Nintendo titles that maybe hopefully will come down in price (the patient gamers' bane), I have my eye on the next time Divinity: Original Sin 2 goes on sale. A friend who never plays anything other than WoW loved playing Larian's newest with me and I'm trying to get her to pick this up. Pretty sure she'd like it.

I was also watching Star Trek: Infinite's progress. I was quite interested in that one at launch but firmly decided to be patient. Naturally, it was discontinued last week. Oof.

Are there any games you're currently price watching? Or hoping for bug fixes/more content?

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