this post was submitted on 04 Mar 2025
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[–] Mora@pawb.social 0 points 1 week ago (1 children)

Time for another before/after performance comparison, just for an ignorant Denuvo salestwat to say: "Nuh-Uh"

[–] azalty@jlai.lu 0 points 1 week ago (3 children)

Denuvo itself, if correctly implemented, has minimal impact. The thing is most games call it too often or wrongly implements it, which slow things down considerably.

[–] WolfLink@sh.itjust.works 1 points 2 days ago (1 children)

Yes, I think you’re right. Games perform better when they call Denuvo less frequently. Therefore, for optimal performance, games should call Denuvo 0 times.

[–] azalty@jlai.lu 1 points 1 day ago

For sure 😂

[–] Mora@pawb.social 1 points 1 week ago

That may be the case, but doesn't change the fact, that games run better without Denuvo.

It also doesn't change the fact that the activation limit is stupid as hell when you are using Linux and every Proton change counts as a new activation.

As far as I know Denuvo also hinders the development of native Linux builds of games.

And if you see video games as art, Denuvo actively stands in the way of preservation.

Obviously it is anti-consumer as you can't do backups, need constant internet convection, if any part of the chain breaks you are screwed out of your game, it hinders mod developers and so on.

[–] finitebanjo@lemmy.world 0 points 1 week ago (1 children)

"It's not that it adds overhead on top, it's just that it adds to the top some head over.

[–] azalty@jlai.lu 0 points 1 week ago* (last edited 1 week ago) (1 children)

You must not get my point. What I’m saying is that if Denuvo is implemented properly, we shouldn’t see a difference that’s more than like 3%. If it’s more, then it’s called too often and thus a bad implementation from the devs.

When comparison videos are shared, it’s often on games with bad implementations. You can also find some comparisons that don’t affect performance as much. In the end it’s the Denuvo implementation that’s slowing down, and that’s on the dev, not the company making unoptimized code.

I’m not denying that it impacts performance: it does, but not as much as you might believe if properly implemented, which if not, is not Denuvo's (the company) fault, but rather the devs'.

[–] BarbecueCowboy@lemmy.dbzer0.com 0 points 1 week ago (1 children)

I get you, but I think at a certain point if we're relying on it being properly implemented and a large group isn't then I'd say we're back on denuvo as the party at fault for not addressing it and preventing it.

It sucks, but we have to expect and plan for when people are stupid to a point because that is always going to be a key source of failure.

[–] azalty@jlai.lu -1 points 1 week ago* (last edited 1 week ago)

That’s an opinion :) alright then