Honestly this game was/is pretty close to a 10/10 for me. If you have any interest in SCPs Control is probably the best 'triple A' title to associate various SCPs into it's lore and story. Even if you've never heard of SCPs the storyline in Control is unique and very, very well done. It's obviously a gorgeous game as well, if you can't tell from OPs screenshots. It's been out long enough at this point you can usually grab it for cheap on sale, or as another poster mentioned it's free on Epic currently? Haven't verified that though
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Also on xbox game pass if anybody uses that
I'm disappointed i sat on it this long, especially with Alan Wake being one of my favorite games of all time and knowing the connection this had too it. Initially i dropped it because i struggled with the combat and stepped away thinking it wasn't for me. I don't know what it is but stepping back into it, it just clicks for me now and i love it. I finished up the main story today and started on the Foundation DLC today.
Heck yeah man! Enjoy! All of it is good, especially if you enjoy the lore.
Absolutely love this game. It’s been my favorite game since I first played it.
FYI free now on Epic Games
Control was such a cool game. It was wild from start to finish. Its certainly not perfect but man was it fun, which is all that i really care about.
If you like the combat and the quarry, the Jukebox lets you play a bunch of challenge levels in locations from the same dimension as the quarry is in.
I tried the Jukeboxes but just couldn't really get into them as much as i wanted too. Which is a shame because i love the Quarry and the combat is really satisfying to pull off
Control was great
I love games that make me think outside the box
I feel like outside the box gameplay and story is Remedy's MO. Alan Wake has the Story and Flashlight mechanics, Control has all the Parautilitarian mechanics and the lore with The Oldest house and Director. Even Max Payne as far as i'm aware was unique with the Bullet Time mechanics
My favorite part of control is how they go into juuuuuuust a little bit of explaining how things work in a science way, and sometimes you can almost feel how things are connected, and then it's like "Yeah we have no fucking clue how any of this actually works, we're just trying to keep it all from destroying the universe and keeping notes along the way."
And then you meet the next thing that almost makes sense. Until it doesn't.
I don't remember if I ever finished AW but I do believe I have the disk around here somewhere. The control dlc definitely rekindled my interest.
Jesse didn't really do it for me as a protagonist, not sure if it's due to writing or the performance (I suspect both). Which is really a shame because the game itself is really fucking cool. I still recommend it to anyone, the gameplay is slick and the SCP/world building aspect makes it engaging and interesting enough by itself.
I see what you mean about Jesse. It’s been a while since I played it, but I remember her being cast as an unwilling and unlikely hero, which can be a hard role to write well. Also, the acting was a bit stilted at first. I think she got better as it went (both the character and the voice acting).