this post was submitted on 26 Dec 2024
173 points (91.0% liked)
Games
32988 readers
1081 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I feel like outside the box gameplay and story is Remedy's MO. Alan Wake has the Story and Flashlight mechanics, Control has all the Parautilitarian mechanics and the lore with The Oldest house and Director. Even Max Payne as far as i'm aware was unique with the Bullet Time mechanics
My favorite part of control is how they go into juuuuuuust a little bit of explaining how things work in a science way, and sometimes you can almost feel how things are connected, and then it's like "Yeah we have no fucking clue how any of this actually works, we're just trying to keep it all from destroying the universe and keeping notes along the way."
And then you meet the next thing that almost makes sense. Until it doesn't.
I don't remember if I ever finished AW but I do believe I have the disk around here somewhere. The control dlc definitely rekindled my interest.