this post was submitted on 17 Jul 2023
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Cities: Skylines

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A new developer diary for Cities Skylines 2 has been released, and is chock-full of information and interesting insights about the upcoming game.

Many well-requested improvements, some mechanics introduced in Cities Skylines 1 DLC and one entirely new service type are all coming to the game.

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[–] Mermitian@lemm.ee 11 points 1 year ago (2 children)

I really like the addition of high and low voltage networks, telecom networks and welfare buildings. It looks like everything is more in depth and more detailed than the previous game!

[–] Mermitian@lemm.ee 8 points 1 year ago

It also looks like in won't be feasible to make every area have perfect coverage for all the services, as it will become too expensive!

[–] Rentlar@lemmy.ca 3 points 1 year ago (1 children)

Absolutely. There was so much cool stuff shown in the diary. The service per district means that I can actually make efficient use of services local to the network.

[–] Mermitian@lemm.ee 3 points 1 year ago

There really was! It’s making me even more excited for next week, since they split it from the other city services. And I’m also glad they added splitting services per distract, I want to make some spread out rural towns when I create my first ‘city’ in C:S2

[–] omgal@lemmy.world 8 points 1 year ago (1 children)

This was such a great read. Really excited for what's coming. I'm particularly happy that post is making a return (in vanilla CS II no less) as it's inexplicably my favourite city service. I'm also quite looking forward to telecoms and modular buildings

[–] Rentlar@lemmy.ca 5 points 1 year ago

I've always liked the garbage city service in Cities:Skylines because I thought it was funny how managing trash and managing dead cims was effectively the same.

Seeing the drawable landfill is a huge improvement for realism. loving that detail.

[–] blitva@lemmy.world 5 points 1 year ago

It also seems way more realistic, we have more in depth power grid options as well.