Sucks, but sounds like they're taking the right steps. I have a little experience with animation graphs, but enough to know that making major updates to the player graph in a live, multiplayer game is a fucking nightmare to debug. The complexity increase is exponential because new states must play nice with many, many existing states and transitions. It's also hard to automate testing. Also parts of the animation system run in background threads so you can get race conditions. Players find that a particular input fails to trigger some flag that it should and you are now in uncharted territory, and fixing it potentially involves large logic reworks. Fun times.
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Yeah, i built a tiny proof of concept Metroidvania for my studies... 150 hours. At least 70 were used to build, improve and then fix the animation tree which handled all states. Really cool that I could do that with Godot. The metroidvania was 2d single player and presumably 3d multiplayer is not easier. I hope the devs are more experienced than I was, though.
you are now in uncharted territory
Holy shit, it's so complex you can end up in a new IP franchise entirely?! I'll never wrap my head around programming.
Yeah, but most games can't handle that many explosions so they just crash unfortunately.
I’d just be happy with an ability to not be flagged for PvP or something like that. The few times I wasn’t getting continually ganked were fun. The rest of the time? Not so much.
There has been for some time the option to play on "safer seas" where its basically a private server for your party, but you get lesser rewards.
Also, in my experience, the volcanic area in the bottom right corner of the map hardly has anyone there. That's where I usually go for all my voyages as I can safely make my rounds before making millions selling it all.