MoonMelon

joined 9 months ago
[–] MoonMelon@lemmy.ml 4 points 1 day ago

"The world is changed. I feel it in the water. I feel it in the earth. I smell it in the air. Much that once was is lost, for none now live who remember [literally anything that's free of plastic]."

[–] MoonMelon@lemmy.ml 4 points 1 day ago (1 children)

There's a nuke underwater somewhere off Tybee Island, GA.

[–] MoonMelon@lemmy.ml 3 points 3 days ago

Back in the day TCL was used in a few places in Pixar's Renderman renderer (called PRMan), and in its connection to Maya. You could write little TCL scripts within the Renderman Artist Tools (RAT) that would be evaluated during scene export. I think this still exists in some form inside Tractor, which is their renderfarm management software.

It's been a long time since I used prman but generally Python has replaced everything as the "glue" language, which honestly makes things a lot easier. VFX and game dev used to have a hundred different scripting languages rolling around.

[–] MoonMelon@lemmy.ml 18 points 5 days ago

I ran into a guy from high school and it turns out he worked for Microsoft back in the Windows Mobile days. He said that changing even a single button on a submenu would take six months of meetings, and if it involved other departments they would actively sabotage any progress due to the way MS internally made departments compete, so you could basically forget it. He said they literally backdoored software so they could sidestep other departments to get features in.

I think about that a lot.

[–] MoonMelon@lemmy.ml 2 points 1 week ago

I agree with this. It's the artists, not necessarily the "style" itself. Basically the fundamentals of visual language are what's hard to master, just like writing beautiful poetry requires mastery of a written/spoken language. Artists that have spent the time and put enough thought and practice into creating their own unique voice will be difficult to replicate.

Some modern artists I can think off of the top of my head:

[–] MoonMelon@lemmy.ml 7 points 1 week ago (2 children)

It's an interesting article, I couldn't help but think of how "Pirate Speak" really comes from Robert Newton's acting in a famous Disney movie. So while it predates big tech's debasement of culture it's still a "top down" artifact, in a way. I guess you could say it came from a creative decision of an artist (Newton adapting his native accent) and initially caught on for good fun rather than for profit. So far less cynical than the radioactive shit getting pumped out now, if for no other reason than in the 1950s Disney hadn't figured that shit out yet.

[–] MoonMelon@lemmy.ml 7 points 1 week ago

When I was in elementary school I entered the bathroom and some other boy was standing with his back against the wall, facing the urinals, with his pants down and his dick out. When he saw me he said, "No wait! I can make it!"

He then started to piss. He apparently was pissing as forcefully as he could, trying to "make it". As his stream started it went all over the floor in front of him, then crept up the wall, splashing all over the pipes and the bottom of the urinal. Finally he got, at best, one drop of piss into the urinal at which point his stream retreated and he re-sprayed everything a second time.

"YEAH!" he said. "YEAH!", in victory. Then he left.

It's been like forty years and I still remember this. I have five memories from elementary school and this is one of them.

[–] MoonMelon@lemmy.ml 1 points 1 week ago

Not a huge fan of snakes. It's not to phobia levels, but I get a huge adrenaline rush when I see one, even if a fraction of a second later my forebrain identifies it as harmless. I love being in nature, so it's just something I have to deal with.

I've had several rattlesnake encounters and it's at least one guaranteed nightmare every time. The dream is always the same: I'm standing somewhere at dusk, often barefoot. Under a nearby, low object I see a rattlesnake. Then I see another to the side. Then another behind me. Then I realize they are everywhere.

I really hate ticks, so I appreciate their rodent killing service. But if we never ran into each other again that would suit me fine.

[–] MoonMelon@lemmy.ml 5 points 2 weeks ago

Agreed, and there's a good chance that log is full of one thing spamming over and over, and the devs would love to know what it is.

[–] MoonMelon@lemmy.ml 3 points 2 weeks ago (1 children)

Thank you for the encouragement. I've been thinking about it.

[–] MoonMelon@lemmy.ml 30 points 2 weeks ago (3 children)

At AAA studios you can pour your heart and craft into creating something beautiful along with hundreds of other wonderful colleagues, for years, only to have it ruined by management who literally doesn't give af. Not only do they not play games, or even like games, they are proud of this fact in a sort of, "sell me this pen" type of way. These people always existed but the "financialization" of the industry means they are everywhere now. Even one of these people in the wrong place can be poison, and they are everywhere. This mutated organelle has made the entire studio system too neoplastic to perform its primary function.

It's like training for years as a chef, slaving away in a hot kitchen for the big opening, then having the owner (who hasn't cooked in decades) insist you serve your food in the toilet because "hey it's porcelain, it's the same as fine china". Then when the restaurant bombs you get fired and he gets a huge bonus because he's a genius cost cutter and you couldn't sell his vision. Nobody cares that you made the best bisque of your life when its served in a toilet. How many times can that happen before you say, "fuck it"?

Well for me it was ten years. Not laid off, but just couldn't take it anymore. I could probably get another job with my resume, but I just can't bring myself to apply again. Through a little planning and extremely good luck I'm not really under any pressure. Makes me feel like a fool because a lot of people work worse jobs, but then I remember how sad and angry I was all the time. When I look at job postings those feelings return. The problem is I still like it and want to do it. I feel forced out because I care about making good stuff instead of just "line go up". I would take a huge pay cut to work on a team that had the "magic" again.

[–] MoonMelon@lemmy.ml 13 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

Just spitballing but you'd have to align the desired shape somehow, perhaps with a singular value decomposition. Once its transform was normalized you could compare its shape, or perhaps its convex hull, with a database of banned shapes.

The problem is this is pretty easy to defeat (by adding extra sprues and spikes to the object, breaking it into two shapes, etc) and the more aggressive you get with the check the more you risk false positives.

An AI training set would involve creating a dataset of all the banned shapes, then generating tens of thousands of permutations of them however you believe people might try to trick it. Ultimately the AI would lock onto some small feature of the shape that scores it as positive, perhaps something trivial. That also leads to weird false positives. This also creates an arms race as people figure out what that feature is subvert it.

This problem is much harder in 3D than in 2D (currency). Since you can also cut, file, and glue shit that comes out of a 3D printer later I don't think this is a solvable problem. Like most gun control measures in the USA it appears to be aesthetics.

You could also just aggressively go false positive all over the place and say "fuck the users", with exceptions for cops. This is basically the USA's approach to drones.

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