this post was submitted on 01 Oct 2024
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Unfortunately it doesn't seem like they're going to call it just "Lords of the Fallen" again. That would've been so good.

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[–] Aielman15@lemmy.world 6 points 1 month ago

Lords of the Fallen - The Lords of the Fallen: The return of the Fallen Lords, Part 2/368

[–] Sanctus@lemmy.world 3 points 1 month ago

Hell yeah, it was a good call restarting. That was word the first game should have been. I should go back and get the other endings.

[–] slimerancher@lemmy.world 1 points 1 month ago (1 children)

Ooh, time to play the first two games!

[–] NuXCOM_90Percent@lemmy.zip 8 points 1 month ago (2 children)

Jokes aside:

Nobody should ever play the first Lords of the Fallen. Probably one of the worst non-indie Souls games (and I played Code Vein...) with mediocre world building and even worse boss fights. Iron Pineapple has a great video where he basically tears into it and points out why it is bad.

[–] slimerancher@lemmy.world 1 points 1 month ago

Thanks! I'll watch the video.

[–] skulblaka@sh.itjust.works 1 points 1 month ago (1 children)

I don't think you even can play it anymore, can you?

[–] NuXCOM_90Percent@lemmy.zip 2 points 1 month ago (1 children)

Still available for purchase on steam https://store.steampowered.com/app/265300/Lords_Of_The_Fallen_2014/ and I don't recall any online mechanics... at all.

[–] skulblaka@sh.itjust.works 1 points 1 month ago

Ah, fair enough, suppose I could have checked that myself. For some reason I thought I remembered the old version being delisted and replaced. Suppose I'm just going crazy.

[–] conciselyverbose@sh.itjust.works 0 points 1 month ago* (last edited 1 month ago)

I really liked the mechanics of the "first" game.

It felt like most non-fromsoft clones in terms of the map, though. No one else manages the feel of opening up the map like they do. Elden Ring is much more focused on the open world, so it approaches the use of space differently, but the way you can look back over some areas and see what you just spent hours battling through gives a similar feel of intentionality to the map design.

Lords of the Fallen not giving that feel is part of why I didn't spend as much time with it as the combat quality would imply.