What you need to know
Nothing. There's too much stuff coming out about Veilguard. I don't need to know how combat works, I don't need to know every detail about my companions, I don't need to know the maps. I'll find out when I play it ffs
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What you need to know
Nothing. There's too much stuff coming out about Veilguard. I don't need to know how combat works, I don't need to know every detail about my companions, I don't need to know the maps. I'll find out when I play it ffs
The PC version of Dragon Age: Origins allowed programming the characters with combat rules, so I could decide ahead of time how I wanted them to behave in a fight. It was so much better than the usual options of either tedious micromanagement or watching a dumb AI do dumb things with my characters.
Did that feature return in any of the sequels?
DA2 had it IIRC but Inquisition didn't, and it looks like it's not in Veilguard because overview makes it look more like modern FF games which definitely don't have anything like that.
Hmm, so the tactical part kind of died. That's sad.
What you need to know about Dragon Age the Veilguard:
"Absolutely nothing, no thanks please."