this post was submitted on 19 Aug 2024
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Home Assistant is open source home automation that puts local control and privacy first. Powered by a worldwide community of tinkerers and DIY enthusiasts. Perfect to run on a Raspberry Pi or a local server. Available for free at home-assistant.io

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Does anyone know if the 2024.5 Companion App update for iOS removed the ability to control entities from the widget? I've read the release notes but there's no mention of any features being removed.

I could absolutely swear that I had a working widget with most of my lights on it, a solitary button for each light, that I could single tap to toggle said light.

Then, a few months or so back, I noticed the widget didn't seem to be working. The entity icons had change to black, round shadows, and tapping them did nothing.

I deleted the widget, thinking it got corrupted somehow and have never been able to get it back exactly as described above.

Now, it seems that only thing I can do with widgets is use Actions. Some Actions have been auto-created by the Companion App for each scene on my server, and I can obviously create my own Actions, to trigger automations.

But, I don't want to have to frig around with Actions (using input_booleans and automations) to do something as simple as turning a light on or off.

Am I dreaming? Did the iOS widgets never have this ability? Or am I missing something really obvious to configure entities onto a widget?

Thanks in advance for any useful advice.

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[–] Luckyfriend222@lemmy.world 2 points 2 months ago

Never used it, but checked iOS widget now, and you are correct. It only gives options to three things: Ask AI, Actions, and open page. Nothing else on my iOS.

[–] Luckyfriend222@lemmy.world 1 points 1 month ago (1 children)

Did you see the widget is back in HA on iOS18?

[–] DeltaTangoLima@reddrefuge.com 1 points 1 month ago (1 children)

Are you sure? I went looking after I upgraded and I still only have Assist; Scripts; Actions; and Open Page.

[–] Luckyfriend222@lemmy.world 1 points 1 month ago (1 children)

Sorry, reread your post. I am indeed wrong. My entity control is done with script like turning porch light on, so that is why I have it in my widget. It is a script. Sorry about that.

[–] DeltaTangoLima@reddrefuge.com 1 points 1 month ago

Ah, no worries mate. Almost got excited for a minute there.

[–] maxprime@lemmy.ml 1 points 2 months ago (2 children)

I wonder if HomeKit and HomeKit bridge would satisfy that itch.

I set it up so I can use Siri to open my garage door. Works great! You just need at least one HomeKit device like an Apple TV or a HomePod.

[–] DeltaTangoLima@reddrefuge.com 1 points 2 months ago (1 children)

It possibly would, but I don't have any Homekit devices, and I just feel hat this is a simple thing a home automation app should offer, it's almost conspicuous by it's removal/absence.

[–] AA5B@lemmy.world 0 points 1 month ago

HomeKit bridge also makes the devices available to Siri

[–] AA5B@lemmy.world 1 points 1 month ago

What do you need the HomeKit device for?

I’m a light user of HomeKit so may not have run into the limitations yet. I use the HomeKit Bridge to expose a few light switches to HomeKit and then used AppleFamily to duplicate that to my kids. What little I use it for is fine without a HomeKit device

[–] NeoNachtwaechter@lemmy.world 0 points 2 months ago (1 children)

All my light switches are entities and live on entity cards. This works fine in the app, both on Android and iOS.

[–] DeltaTangoLima@reddrefuge.com 1 points 2 months ago (1 children)

Yep, but I'm talking about widgets that you place on your phone's home screen - not in the app directly.