I mean, if it's PVE then yeah, it can works. Games like Fallout 76, ESO, Warframe, all can be played alone, while PVP multiplayer only games will suffer significantly if the playerbase drop below certain threshold.
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Fo76 expansions are still coming every quarter, all free
I keep trying to get into this game but there is sooo much base building at the beginning... I just wanna play the fun stuff!
Also co-op mission progress makes no sense when playing in a group (only one person gets the progress?)
Free content is always great news tho!
You don't need to do much base building, just throw some crafting stations in a box and call it a day.
For co-op everyone progresses in that same quest unless it's instanced
Not only that, live service titles are absolutely tone deaf when it comes to respecting the effort of their players.
It doesn't stop Steve from being right with his statement, though, but his understanding of what a live service game's monetization model should be has shown to be two or three parallel universes ahead of what the "triple A" projects usually do.
Hell, paying real money can only skip you through the first dozens of hours of the tutorial. After that, paying effectively only allows you to get cosmetic options.
I remember when Warframe had Pay For Revives. Not sure if that was Steve.
But many things in Warframe are much more player friendly these days.
There's an interesting interview by NoClip which shows the early development phases of Warframe. They were stumbling their way around many new mechanics that come with a live service game.
They don't mention the daily revive system, but it's clear that in the game's progressive transformation from "tactical shooter" to "horde shooter", that system had to go. I don't remember if there were many complains about the system back then, though.
Love the guy, but he also misses over that warframe has monetizion that beats the pants off of all of the others.
Hey, at least it's not P2W... right?
You can buy weapons and prime frames, so I guess it depends on your definition of "win" but I'd argue that yes, technically it does. The larger issue of WF however are the layers of FOMO they have that turn the entire game into a job / chore that you have to attend daily, which is ultimately why I left it, even though the core gameplay itself is definitely fun. Frankly why I probably won't play their other game either because it is almost certainly going to follow the same live service formula as WF.
It would be nice if games didn't maliciously try to put hooks into players at every turn. But you can learn to balance it.
I have a Dojo with just my group of friends. We build it out with just what we need to progress. We play for like a month every few years, when the itch hits.
I agree with most of the stuff you've said expect the FOMO bit - there are three very specific items that are never coming back for obvious reasons, which are irrelevant to the overall story and hardly affect anyone's enjoyment of the game. Every other item has eventually come back.
Edit: on a second read, you mentioned the game is P2W. That's definitely a way to say you've not played the game, so now I'm angry I spent half a minute writing my comment.
My playtime for WF is in the 4 digits and I was at a fairly high rank at the time, but thanks for the attempt to dismiss my points. Yes, being able to directly buy equipment is the very definition of pay to win. And yes, the game is several layers of FOMO, regardless of your denial. One being artifacts / vaulting, which is a way to keep you log in and grind specific garbage missions. If you don't, or if you're plain unlucky, you miss your chance for many months (unless you pay of course). Another are the various faction caps, which there are many, again to keep you logging in to grind it up. If you don't, you won't be able to keep up with the reputation that is needed to progress through various gear to progress through various content. This was all already bad enough, but the fucking cherry on top of that was adding their form of a FrEe battle pass, as if that's somehow a good thing. Yes, now the game dictates even more what you have to do (and where), instead of letting you do what you want to do. Because if you don't, you won't progress through the tedious, grindy and completely brain dead battle pass journey, missing all the rewards. "BuT DaRkThOuGhTs, ThOsE ReWaRdS cAn Be EaRnEd EvEn In LaTeR sEaSoNs!" No. Just no. You're just adding more chores to the already way too long list of completely pointless and dumb chores. That's not making it better, it's making it even worse, because you're just increasing the list of shit you can't get. Luring people in artificially like this, by triggering their FOMO, are predatory dark patterns. If you want me to keep coming back to play your game, then just provide a fucking enjoyable experience. All those things do exactly the opposite of that, and thus I quit.
Also 4 digits playtime here, but that is irrelevant.
You're not wrong, but you are confusing dark patterns with p2w. Sadly they all do dark patterns now. Even Deep Rock Galactic is loaded with them.
you miss your chance for many months (unless you pay of course).
Which is absolutely different from the actual predatory FOMO mechanics that are in place in many other MMOs. You seem to be overlooking the fact that, again, all those items are coming back eventually to the game.
If anything, you could have made a case for vaulting well before relics were introduced into the game and I'd have completely agreed. This is not the case for many years now.
You also mention "faction caps", which have absolutely nothing to do with FOMO, as their rewards don't rotate, again, except for relic packs.
FrEe battle pass [...]. Yes, now the game dictates even more what you have to do (and where), instead of letting you do what you want to do.
You are pointing out generalities that are defeated by a cursory play through. For starters, Nora Night does not stop your progress whatsoever nor does it add any impressive improvements to your play through. Furthermore, some of the tasks are done automatically (bullet jumping, killing enemies, completing missions). Finally, most of the rewards are alternative (cosmetic) helmets, and again other cosmetic goodies.
You could have made a point of the arcane Warframe helmets, which modified some stats of your Warframe and were taken back in favor of streamlining the Arcane system. I could have maybe agreed that that's a form of FOMO, if you really wanted to min-max your strategy.
Finally, the "cherry on top", as you'd put it, is the fact that you talk of yourself as having been "fairly high rank". Everyone and their mother knows that mastery rank provides little to no insights as to your skills, just the fact that you spent time leveling weapons.
For all these reasons, especially your failure to acknowledge the fact that there were FOMO mechanics that are no more for many years, allow me again to dismiss your alleged game experience. It clearly is not showing in the way you write any of your arguments.
FOMO is damn near gone from Warframe now, aside from Baro. I've been playing for over 8 years.
It arguably isn't anymore, although it looks like it is. Yes, you can buy prime frames and weapons, but can't buy the mods or arcanes directly from the game to outfit them. Even then, prime weapons on their own are not the best in the game by a long shot, and a prime warframe does not guarantee it being "meta".
The weapons that are the best are locked behind story quests, and even once you unlock one of those vendors, only one of them that you can buy with platinum is any good.
They were considering adding a destiny style story skip, but when they asked for feedback it was so negative they immediately relented.
you can buy prime frames and weapons, but can't buy the mods or arcanes directly from the game to outfit them.
How is this not the opposite of a pay to win mechanic? Either you play the game to find the mod or find someone to buy the mod from.
An even cooler thing is operator progress, whereby no amount of paying can take you through.
It helps that it's not really pvp focused or competetively co-op.
Live service gaming is having a bad time? Damn that's crazy.
goes back to ROM hacked Armored Core 3
The end state of all live service games is to be thrown away.
Thing is, that's how a lot of people treat games. They play them for a few days when they come out to extract the novelty of the new experience. They get annoyed that it isn't as novel or new as when they were kids and experiencing it for the first time. Then they buy a new game. Rinse and repeat.
Games as a service just take advantage of that by promising that experience but in one convenient package: We'll change the game every now and then to keep you interested instead of satisfied.
If a game is done well, it'll stick with you. I've replayed Psychonauts so many times over the years, and I just finished another playthrough tonight.
This is a bit frustrating to hear from him considering this is exactly what he did with Wayfinders when he became CEO.
Wow, just looked into it cuz I hadn't heard about that. And yeah, it looks like that's exactly what he did a month after becoming CEO. In fact it looks like they closed the entire publishing side of the company and possibly laid those employees off. Super disappointed to hear that from the studio behind such a beloved game
Warframe has always been Barbie for mech weeboos. 🤌🏽
No, it's animal crossing for metal gear rising fans. No, seriously. The core gameplay loop is farming for items to fill out your mastery index so that you can increase your mastery rank. Animal Crossing is basically slowly collecting items to fill out your Nook catalog. They're basically the same. Warframe even has fishing!
Fuck, really? Fishing? Christ on a scooter, WTF.
Spear fishing. The cool fishing.
My space dolls are very pretty, i'm not even gonna try to argue against it
Anthem was dead well before two years. They just straight up stopped updating it after like, 1 content patch.
Space Daddy knows best
That's a good thing if it brings the company down. Less garbage released.
Company proceeds to be purchased by microsoft
The whole concept should just die already.
I used to hold the Warframe world record for fastest "100% achievements" at just over 1,600 hours (mind you, I wasn't rushing).
I stopped playing shortly after Deimos released (late 2020). Is it worth revisiting?
Well, yeah. If you like storymode, it gets good after Deimos. Pretty sure new locations like these came out in the meantime. There are some very surprising things too, so give it a whirl for sure.
I came back to the game half a year ago and I've been enjoying every update since. Seems like you enjoyed the game before, so I'd say it's definitely worth a try.
We have some really cool stuff coming up this year, too.
Well.. coming up 25 years ago.
Fellow 100%er (up to 0.7% of players now). Can't say I did it fast, as I didn't care until I ran out of things to do, but likely 2.5k hrs before I did it, now 4k hrs in and it is still a go-back-to game for quick 30min runarounds.
The main quest is pretty good, at least! The New War came out and resolved, same with Duviri and the return of the Zariman. I'm currently pretty excited for the actual for real 1999 timewarp featuring John Excalibur himself.
As for gameplay, I think its been on an upward trend since deimos. New warframe grinds usually come with a pity currency if you just can't get a part to drop, and focus farming is a lot less of a pain.
Good
Completely serious here: not only is Warframe the best free game I've probably ever played, but it's one of the best games I've ever played. It's honestly incredible how much love and hard work have gone into that game and I've never had to spend a penny to have hours and hours of enjoyment and if I hopped on today there would be TONS of content for me I've never even experienced yet. Warframe fucks, big time.