this post was submitted on 21 Jun 2024
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So title, joining premium or even java servers with geysermc from cracked bedrock will work, but why? If you can't join with cracled java why can you with cracked bedrock?

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[–] Ganbat@lemmyonline.com 63 points 4 months ago* (last edited 4 months ago) (2 children)

I can't speak to the specifics of it, but Bedrock and Java editions are functionally entirely different games. They're designed to function nearly the same, but under the hood, the only real similarities are in the graphical assets. Past the user interaction, they're not really comparable at all.

[–] LodeMike@lemmy.today 16 points 4 months ago (1 children)

Also bedrock is available on like 50 different platforms to purchase

[–] Oha@lemmy.ohaa.xyz 26 points 4 months ago (3 children)

Available on almost all platforms yet no linux support...

[–] Jako301@feddit.de 38 points 4 months ago (1 children)

Java version runs flawlessly on Linux and is superior either way.

[–] Tlaloc_Temporal@lemmy.ca 2 points 4 months ago* (last edited 4 months ago) (1 children)

With the sole exception of playing on a bedrock server. I've looked for Java mods to facilitate this, but only found the reverse (understandably).

[–] SoftwareSlicer@beehaw.org 4 points 4 months ago (1 children)

There are a few repos where it might actually be possible if you are willing to tinker and accept the very high risk of getting banned. Specifically the ViaBedrock library and the ViaProxy application. Right now, These tools are highly experimental and serve more like advanced world viewers rather than ways to legitimately play on servers but they also work on bedrock realms as well. Worth giving a try if you know what you are getting into, Was going to make a video on this rabbit hole although I massively overcomplicated what I wanted to share with that project. Especially with figuring out bedrock server world archival, ReplayMod, and a ton of other stuff with the Lifeboat featured server I'm a big supporter of.

[–] Tlaloc_Temporal@lemmy.ca 1 points 4 months ago

ViaBedrock would be cool if it at least allowed building. World archival is neat though.

I doubt I'd be banned on my friend's personal realm, unless microsoft have automatic anti-cheat running even there.

[–] sag@lemm.ee 13 points 4 months ago* (last edited 4 months ago)

It's not bedrock edition. It's "Windows" edition. That's why, They never gonna port it to Linux.

[–] Lemongrab@lemmy.one 9 points 4 months ago

Unofficial MCPE launcher is the only way to run bedrock on Linux

[–] Zos_Kia@lemmynsfw.com 13 points 4 months ago (2 children)

To clarify : We're talking about differences in the codebase here. They are still exactly the same game, with some very minor disparities in certain mechanics.

The technical differences tend to disappear over time because they rely more and more on the datapack format, which is shared between the two codebases.

[–] Lemongrab@lemmy.one 16 points 4 months ago

Many mechanics, and bugs, and features. Redstone is very different because the bug/exploit parity doesn't exist and even obvious features are different (Redstone attaches to pistons). When they add a new mechanic, the bugs are different and unique to each game. Like because cauldrons can hold potions in bedrock, you can (idk if its changed) use the newish block dripstone to increment the potion fullness, duplicating it.

[–] navi@lemmy.tespia.org 8 points 4 months ago (1 children)

Java has data packs and Bedrock has behavior packs, they are extremely different in practice and similar only in concept.

[–] Zos_Kia@lemmynsfw.com 3 points 4 months ago

holy shit you're right i don't know where i got the idea that it was the same format

[–] redditReallySucks@lemmy.dbzer0.com 31 points 4 months ago (1 children)

Microsoft controls the java licenses (you can only buy it from them). This allows them to check that account x has a valid license as they are also linked to the game account

The bedrock licences are tied to other platforms (Google play, apple appstore, ...) and are not tied to the game account. I can login with any account on bedrock (not like java)

[–] lost_faith@lemmy.ca 12 points 4 months ago (2 children)

I am prolly woefully out of date, but there was an option in the java server config to allow or disallow cracked clients. Please let me know if I am out of date so I can forget this info

[–] RandomVideos@programming.dev 10 points 4 months ago (2 children)

You can still allow cracked clients. The downsides are that, because minecraft doesnt verify the accounts, if you set your name to someone with op, you get op and you need a plugin to be able to have a skin that is not default

[–] lost_faith@lemmy.ca 5 points 4 months ago

Ok, so basically as it was. I had worldguard and worldedit and many more I no longer remember hehe

[–] LiveLM@lemmy.zip 4 points 4 months ago

On the cracked severs I used to play, they used to have a plugin that would make users register a password when they first visited and type it on all subsequent logins, to protect users' accounts.

[–] cmnybo@discuss.tchncs.de 9 points 4 months ago (1 children)

There's an option to allow it to run offline and that will allow it to work with cracked clients. There's no user authentication, so only make the server accessible to people you trust over a VPN.

[–] lost_faith@lemmy.ca 3 points 4 months ago

Last server I hosted wasseveral years ago, forget what version, and I had set that option for the 3 people that couldn't purchase at that time. They eventually did purchase clients and I went no cracks allowed.

Thank you

[–] JustARegularNerd@aussie.zone 8 points 4 months ago

Short answer: GeyserMC sidesteps that player authentication process Java players need to do

Long answer:

I've used and set up GeyserMC before. It sounds like the server you're joining has online-mode on, which requires all Java players who are joining to have a valid Java account and current authentication.

GeyserMC, being a mod to the server, entirely sidesteps this entire process. Your Bedrock cracked client requests to join and GeyserMC, being the way your client communicates with the server, just let's you in. It just sends your client the chunks, the entities, etc. and lets you interact with them, and Java players are shown an additional Player entity (being you).

GeyserMC actually has authentication a server owner can set up that does require a valid Bedrock account or valid Java account, but it seems the server(s) you're playing hasn't set this up.