Don't know quite how underrated/forgotten this is, but I wanna see a remake of Vib-Ribbon. That, or have an open source clone of it made by someone who actually knows how to properly program (not me), if it already doesn't exist.
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Technically there is a successor to Vib-Ribbon but it's iPhone only if I recall? "Russian Dancing Men".
Retro/Grade is a rhythm/shooter mashup where you travel backwards through time and un-fire a bunch of lasers to un-kill a bunch of ships. It was designed for a guitar hero controller if I recall? I found the visuals nauseating and the music lackluster but that premise is gold and deserves another chance.
Also PLEASE play the music backwards??? It's a game about going back in time, c'monnnnn.
It was one of the first PC games I played as a kid. Incredibly simple mechanics: you are a marble and you roll and try to reach the finish line (sometimes you need collectibles first). But the level design was top notch. Perfect blend of challenging and rewarding.
I'd love a new, bigger Darwinia game, loved that back in the day.
Flying dragon for the N64
Apparently it's very rare but I have a cartridge of it
The music from it was awesome very 1990s
Plants vs. Zombies: Garden Warfare
It's a shame that it doesn't seem to have that many players anymore. It's a lot like other multi-class shooter games like Overwatch and Paladins, but about three times more crazy and weird, and I had a ton of fun playing it as a teen.
I've heard Garden Warfare 2 is pretty good too though, so I'll consider buying it at some point (when I have money).
Rock Manager. It was very limited in scope and quite short, but it was a really fun game with tons of potential.
I've been unsuccessfully looking for games like it that are as good as it could have been or even as good as it was for over 20 years now.
Burning Rangers from sonic team on the Sega Saturn. Such a unique concept.
PokΓ©mon Puzzle League! Building up all the chains felt amazing! Itβs a feeling Iβve tried to recreate it other similar games but havenβt found one with such a great implementation.
Blinx the time swipper, haven't seen any other game trying to play with time like that.
Oh, and crimson skies.
Test Drive Eve of Destruction from the original Xbox and PS2. More recently, Code masters' OnRush.
Sacrifice. I am so sad it didn't have a bigger impact than it did. What an amazing game.
Sacrifice
Solar Jetman.
Anachronox. Ion Storm at it's best. Engaging plot and characters, humor well ahead of its time for a game script, and party members and environments that I've still never seen many games match to this day. I don't know why it didn't become huge, I think the rpg crowd back then was still pretty married to sword and sandal conventions. If you like old games, I can't recommend it enough.
Valve's Artifact Classic card game. I actually found the basic formula to be really fun.
I think this game died for two reasons:
A) The game was review bombed for its monetization (IMO a lot of this was the non-target audience trying it and leaving a bad review)
B) Valve said following the review bombing that they were going to make major changes. This resulted in a lot of Artifact fans (IMO) leaving the game because ... why invested and learn a game that's going to undergo major changes.
So Valve worked on Artifact Foundry (and never finished it) ... before eventually everyone at Valve gave up and released both Artifact Classic and Artifact Foundry for free. The original Artifact Classic is still a great time with a friend and all cards are now totally free so you can build whatever decks you want.
It's basically a AAA studio card game, with cross platform support, released in complete, for free ... because of some poor decision making. Some things may be unbalanced but if you're playing with friends anyways ... just have a friendly agreement to not use the cards that cause problems in your decks. It also could bounce back into active development if it starts to acquire a player base again (because Valve).