this post was submitted on 22 Jun 2023
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Star Citizen

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[–] MrAegis@lemmy.ml 1 points 1 year ago (2 children)

Nice! Ship trespassing mechanics are in.

They removed the ability to get a "Channel joined notification" if an uninvited person trespasses on your ship.

The ship owner (and any party members) will be able to legally engage/kill the trespasser.

If you remove someone from your party while they're on the ship, they won't be considered as trespassing unless they injure anyone else on the ship (or leave and come back).

[–] delnac@lemmy.one 2 points 1 year ago (1 children)

I did like in particular how they really focused on all the edge cases that are going to arise from pocket carriers and larger ships, with nested doll situations.

[–] MrAegis@lemmy.ml 2 points 1 year ago

Same, I'm sure we'll find additional edge cases but it looks like they're working hard to account for many of those.

[–] SayWhat1@kbin.social 2 points 1 year ago (1 children)

This will be real nice. I wonder if they can do the same with armistice zones so you don't have to travel to deal with unwelcome guests.

[–] DmMacniel@feddit.de 2 points 1 year ago (1 children)

The armistice zone would probably be the crux that could hinder this implementation. If you can't kill a trespasser that gained somehow access to your pilot seat then the entire Trespass System is unuseful.

[–] SayWhat1@kbin.social 1 points 1 year ago

They might just not worry about it at all. They've said in the past that armistice zones are temporary until they get AI and security stuff in order.