delnac

joined 1 year ago
[–] delnac@lemmy.one 8 points 1 year ago

This is just adorable. Poor s!

[–] delnac@lemmy.one 17 points 1 year ago (1 children)

RDR2. I like every game design philosophy this game stands for. I love how slower-paced and contemplative, how tactile with everything it is. I just can't summon the excitement to go through the story.

[–] delnac@lemmy.one 4 points 1 year ago

Here's hoping we'll keep on growing!

[–] delnac@lemmy.one 1 points 1 year ago

I honestly really like the looks of it, even if I will miss Olisar's uniqueness.

[–] delnac@lemmy.one 1 points 1 year ago

Yes, although I think with the sound turned off so it wouldn't distract me to get the rhythm right.

[–] delnac@lemmy.one 1 points 1 year ago (2 children)

I'd say Hyper Light Drifter's 800-dash challenge. It was dumb and daft but boy am I still proud I got it done.

[–] delnac@lemmy.one 2 points 1 year ago* (last edited 1 year ago)

I get what he's getting at. Systemic games tend to have a crapton of edge cases that, statistically and combined with something open-world, will have a higher density of bugs.

I'd still argue that Bethesda is extremely gung-ho about shipping those products utterly broken and not respecting the minima of quality they are beholden to. Those are the games they wish to make and theirs is the burden of making sure they function properly. It comes with the territory of huge sales they each enjoy. There is a sliding scale between utterly broken and more buggy than average. They lean toward the former on release day, and that's not okay.

I would also make the point that while it's true consumers are a little too uninformed, reviewers absolutely are taking the piss when it comes to pointing out and properly tanking reviews on account of technical issues. It seems that even the most broken, egregious technical problems results at most in a 10 or 20% docking of the final score.

[–] delnac@lemmy.one 2 points 1 year ago (1 children)

I did like in particular how they really focused on all the edge cases that are going to arise from pocket carriers and larger ships, with nested doll situations.

[–] delnac@lemmy.one 1 points 1 year ago* (last edited 1 year ago)

…or they just decided to give Tony Z his own day to wildly build our hype in Quanta :D

I'd watch that :p.

[–] delnac@lemmy.one 1 points 1 year ago

The issue is that once they start heading down that path, they will probably start enshittifying the experience for non-paying users.

[–] delnac@lemmy.one 18 points 1 year ago* (last edited 1 year ago) (1 children)

I don't think his position is reasonable. JRPG does describe an RPG subgenre, just like CRPG or ARPG do. They have specific format, structures and tropes that they all adhere to religiously.

He also omits the fact that not all RPGs coming out of Japan are called that. Once they stray enough from the trope of the genres, they are no longer included in it. If it looks like a duck, quacks like a duck...

Finally, acting as if people have a racist or discriminatory slight against those games because of the term... I don't think I've ever seen people do that, other than disliking the general style and anime aesthetic which is entirely fair?

I don't get him.

[–] delnac@lemmy.one 1 points 1 year ago

Thanks for the correction and adding more information! I've considered using it, hence my quick search and vague information about it.

Not being able to seed is a bit of a deal-breaker for me, but that'll depend from one person to the other.

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