this post was submitted on 18 Mar 2024
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Stable Diffusion

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[–] luthis@lemmy.nz 5 points 6 months ago (1 children)

I'm super keen to try this. Can anyone chime in on mesh optimisation (etc) though? I have very little knowledge on modelling/texturing/UV mapping/etc, but I do know that a shitty mesh just means someone is going to have to model it again by hand.

[–] Deceptichum@quokk.au 2 points 6 months ago

It’s pretty common to remake meshes anyway. Artists will sculpt high poly meshes and retopology them into usable game models.

[–] altima_neo@lemmy.zip 2 points 6 months ago

That's pretty cool. Stability has been keeping busy!

[–] Deceptichum@quokk.au 2 points 6 months ago

How this compare to tripo and all the other text to 3D models?

[–] SomeGuy69@lemmy.world 2 points 6 months ago

This is awesome. I can't wait to try this out.