this post was submitted on 16 Mar 2024
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[–] _sideffect@lemmy.world 6 points 6 months ago

Just bought it on PS5 last night... Playing Solo is VERY hard, at least at the start, as you get overrun by bugs/bots easily.

Today, playing online, a young Spanish kid was on the team who didn't know English and kept talking on the mic and killing us (his teammates) and then laughing hysterically.

I then killed him and one of our team mates revived him for some reason.

After he came back he tried to hunt me down, but I killed him again, and then no one revived him and he left the game and then blocked me, lol

For democracy!

[–] gramathy@lemmy.ml 3 points 6 months ago (2 children)

The only real complaint I have with helldivers is the controls are a little muggy. They put out a polished product with good options that isn’t so paywalled as to be difficult to make progress with but still gives them a revenue stream to keep the live service, which actually adds value beyond “play the game”, running.

[–] krashmo@lemmy.world 1 points 6 months ago (2 children)

What do you mean about the controls? I have no complaints in that realm but maybe I'm overlooking something.

[–] honey_im_meat_grinding@lemmy.blahaj.zone 1 points 6 months ago* (last edited 6 months ago)

Personally there are a few UX issues with the controls. Like getting stuck after diving into prone (I believe it's because you have to press run after you land to get back up, there's no action queueing), climbing over stuff you didn't want to climb over because of auto-climb, and a few other similar things. Both of the above have resulted in me and friends dying during intense moments, and because it's caused by the game not listening to what you want to do, it doesn't feel good to die that way.

[–] all-knight-party@kbin.run 1 points 6 months ago (1 children)

It's possible people could interpret the way that the reticle follows the actual barrel position of the gun as "muggy" because it can be quite unwieldy if you're not being careful about it, but it's a very deliberate choice and makes the chaos more chaotic and really accentuates how controlled you need to be even when shit gets wild

[–] Neato@ttrpg.network 1 points 6 months ago

I didn't realize it was happening until I used machine gun where it's slow. I actually like it but if you didn't realize I could see it being confusing.

Also the key binds aren't super. There's a lot of overlap and weird finger positioning for some stuff. The stratagems especially. I'm running, holding L1 and using my right hand to dial in the d pad like I'm hacking the matrix. It's kinda fun and stressful but I could see complaints about it.

[–] bisby@lemmy.world 1 points 6 months ago

The cross platform friend requests bugs mean I still havent been able to play with the friends who convinced me to buy the game in the first place. But yeah, otherwise quite fun.

Its 100x better of a starship troopers game than the actual starship troopers game that came out last year

[–] avater@lemmy.world 1 points 6 months ago (1 children)

But did it really earned that much money, considering that Arrowhead was working on this game for nine years ?

[–] Kolanaki@yiffit.net 1 points 6 months ago (1 children)

8,000,000 x 40 is 320,000,000. So they've made a few bucks.

[–] Aussiemandeus@aussie.zone 1 points 6 months ago

A lot of the cost in purchasing a game goes to the publishers not the developers though

[–] SuperSynthia@lemmy.world 1 points 6 months ago

I may honestly check it out. Watched some gameplay vids last night and it looked like a blast. I’m especially intrigued by friendly fire always being on, as that was such fun gameplay addition but this is entirely baked into the experience

[–] Coelacanth@feddit.nu 0 points 6 months ago (1 children)

How fun is this game without a friend group that also plays it? I've seen some clips, but most of the fun seems to lie in squad based gameplay.

[–] iamjackflack@lemm.ee 1 points 6 months ago

It’s fun as a pickup with randos or playing with friends. As long as people try to talk that is