this post was submitted on 16 Mar 2024
13 points (93.3% liked)

Games

32016 readers
1650 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] gramathy@lemmy.ml 3 points 6 months ago (2 children)

The only real complaint I have with helldivers is the controls are a little muggy. They put out a polished product with good options that isn’t so paywalled as to be difficult to make progress with but still gives them a revenue stream to keep the live service, which actually adds value beyond “play the game”, running.

[–] bisby@lemmy.world 1 points 6 months ago

The cross platform friend requests bugs mean I still havent been able to play with the friends who convinced me to buy the game in the first place. But yeah, otherwise quite fun.

Its 100x better of a starship troopers game than the actual starship troopers game that came out last year

[–] krashmo@lemmy.world 1 points 6 months ago (2 children)

What do you mean about the controls? I have no complaints in that realm but maybe I'm overlooking something.

[–] honey_im_meat_grinding@lemmy.blahaj.zone 1 points 6 months ago* (last edited 6 months ago)

Personally there are a few UX issues with the controls. Like getting stuck after diving into prone (I believe it's because you have to press run after you land to get back up, there's no action queueing), climbing over stuff you didn't want to climb over because of auto-climb, and a few other similar things. Both of the above have resulted in me and friends dying during intense moments, and because it's caused by the game not listening to what you want to do, it doesn't feel good to die that way.

[–] all-knight-party@kbin.run 1 points 6 months ago (1 children)

It's possible people could interpret the way that the reticle follows the actual barrel position of the gun as "muggy" because it can be quite unwieldy if you're not being careful about it, but it's a very deliberate choice and makes the chaos more chaotic and really accentuates how controlled you need to be even when shit gets wild

[–] Neato@ttrpg.network 1 points 6 months ago

I didn't realize it was happening until I used machine gun where it's slow. I actually like it but if you didn't realize I could see it being confusing.

Also the key binds aren't super. There's a lot of overlap and weird finger positioning for some stuff. The stratagems especially. I'm running, holding L1 and using my right hand to dial in the d pad like I'm hacking the matrix. It's kinda fun and stressful but I could see complaints about it.