this post was submitted on 16 Feb 2024
189 points (99.0% liked)

Games

16658 readers
591 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
top 11 comments
sorted by: hot top controversial new old
[–] p03locke@lemmy.dbzer0.com 55 points 8 months ago* (last edited 8 months ago) (2 children)

Privately-owned companies with no ties to venture capitalists are just plain better than corpos that worry too much about "line go up".

Facts.

[–] Aurenkin@sh.itjust.works 24 points 8 months ago

Yes, it really does seem like shareholders ruin everything.

[–] Dindonmasker@sh.itjust.works 2 points 8 months ago (4 children)

But what does it mean for the studio if line goes down? They still need to worry about if their team will be able to be paid.

[–] Zagorath@aussie.zone 20 points 8 months ago* (last edited 8 months ago) (1 children)

The big issue with publicly traded companies is that the line they need to go up isn't lifetime revenue, it's quarterly profit. If they consistently make $1 million in profit every quarter, that's a failure. They need to be making more profit year on year. Even if they're consistently producing excellent products that make a lot of people happy, and are treating their employees well, that's not good enough.

[–] sugar_in_your_tea@sh.itjust.works 1 points 8 months ago* (last edited 8 months ago)

IDK, I think consistent profit is really valuable for investors, and they'd much prefer that to large swings in profit. So games studios have an incentive to produce good enough games frequently, not to make fantastic games infrequently.

Personal Anecdote

We just had a presentation by our CTO, who noted a shift in company strategy going forward. We basically had four business units:

  • A - produces raw materials, about half of which is sold as a commodity and half is used
  • B - high margin product, sale companion to products made from A
  • C - service based product serving a region; uses packaged version of product A
  • D - service based product serving a region; used bulk version of product A

Segment A is highly volatile in profit based on commodities prices. One year it'll make more profit than the rest of the business, and the next it'll have a net loss. But on average, it has competitive profit, perhaps better than much of the rest of the business, and all of our products use it as a raw material.

Our business strategy was to sell the plant, thus reducing our profit, but also reducing volatility in profit. This makes us more attractive to investors, because investors would rather see a smooth line going up than a constant up and down with an upward trajectory.

That's like the games industry. Investors want to see franchises like COD or FIFA that have consistent sales, not periodic hits like BG3, even if the studio has a good track record. So $1M/quarter is more attractive than $15M every 3 years, even if the latter has higher overall return.

In other words, a bird in the hand is worth two in the bush. Private companies can go for both birds in the bush.

[–] p03locke@lemmy.dbzer0.com 17 points 8 months ago* (last edited 8 months ago)

BG3 took 6 years to develop and because of all of that time spent on enhancing the quality, it was the most-hyped game ever in 2023, winning all of the awards and making a shitton of money. A corporation that is only focused on quarterly profits would never go for long-term planning like that.

[–] Tedrow@lemmy.world 12 points 8 months ago (2 children)

You can have deep wells if cash if your profit doesn't go to shareholders. This can help sustain your team when times are tough.

[–] andyquest@sh.itjust.works 5 points 8 months ago

Though I share your shareholders are bad sentiment, it ain't that simple

Apple has the most cash out of any company in the world and they're still "giving their profit to shareholders"

[–] throwwyacc@lemmynsfw.com 4 points 8 months ago (1 children)

You don't need to pay dividends to shareholders if it isn't in the companies best interest. I don't see how simply being publicly traded means you can't hold a cash reserve

[–] Unforeseen@sh.itjust.works 3 points 8 months ago

Yeah, most public companies hold big cash reserves. Its part of flexibility and long term growth, and the ability to weather downturns and be able to take advantage of opportunities.

Not everything is a rush to the bottom, it's more of a middle ground. Not saying it won't end up there, but like everything, it's not so black and white.

Sure, but they don't need to worry about the line going up constantly. They can take on longer term projects if they have the cash for it, even if that's not necessarily the best way to make money in the short term or even overall. They can take time to build trust with consumers instead of shareholders.