this post was submitted on 20 Nov 2023
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Xbox

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[–] Hellnikko@lemmy.world 6 points 11 months ago* (last edited 11 months ago) (2 children)

Have they even fixed the tag component for researches? Last I checked, if you tagged something and then completed the research for it, it was permanently stuck on.

[–] Tronn4@lemmy.world 2 points 11 months ago (1 children)

On Xbox I've never encountered this.

[–] Hellnikko@lemmy.world 1 points 11 months ago

Also on Xbox but it's been a good minute. I'll check it sometime and see if it's fixed.

[–] EmoDuck@sh.itjust.works 1 points 11 months ago

The tag system is plain bad design. I never know if I have something tagged because I actually need it or because it's part of a recipe and got tagged along another thing

They even have a much better tag system already in FO4 where it would only tag the resources that you were actually missing

[–] kadu@lemmy.world 2 points 11 months ago

I consider DLSS mandatory for modern games.

Native resolution no longer means native resolution, because thanks to deferred rendering, many effects rely on temporal reconstruction (foliage, transparency, volumetrics, particle diffusion, etc) and a regular shader-based temporal pass (like Epic's TAA or AMD's FSR) looks terrible. I remember when I got back to gaming a few years ago and encountered this for the first time, I thought my monitor was broken. DLSS is so much better that I want it enabled even if I don't need any extra performance.