this post was submitted on 20 Nov 2023
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I consider DLSS mandatory for modern games.
Native resolution no longer means native resolution, because thanks to deferred rendering, many effects rely on temporal reconstruction (foliage, transparency, volumetrics, particle diffusion, etc) and a regular shader-based temporal pass (like Epic's TAA or AMD's FSR) looks terrible. I remember when I got back to gaming a few years ago and encountered this for the first time, I thought my monitor was broken. DLSS is so much better that I want it enabled even if I don't need any extra performance.