this post was submitted on 12 Nov 2023
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While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.

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[–] systemglitch@lemmy.world 233 points 10 months ago* (last edited 10 months ago) (1 children)

Thank fuck for indie devs making the best games right now at an affordable price.

I have over a thousand games in my steam library and my most played is dominated by indie games.

[–] guyrocket@kbin.social 28 points 10 months ago (31 children)

I am curious which indie titles you would recommend.

[–] taaz@biglemmowski.win 157 points 10 months ago* (last edited 10 months ago) (12 children)
[–] MeanEYE@lemmy.world 41 points 10 months ago (5 children)

In addition to that:

  • Atom RPG;
  • Dead Cells;
  • Into the breach;
  • Shadowrun series;
  • This war of mine;
  • Dust - An Elysian Tail;
  • Broforce;
  • Bastion;

Many more of course.

[–] ShitOnABrick@lemmy.world 26 points 10 months ago* (last edited 10 months ago)

In addition to these games I find these games below to be an absolute hoot

  • disco elysium
  • beamng drive
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[–] DarkThoughts@kbin.social 11 points 10 months ago (3 children)

CrossCode! Why is this freaking game still such an underdog?
Zero Sievert is also well worth mentioning.

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[–] Rocketpoweredgorilla@lemmy.ca 93 points 10 months ago (2 children)

Theoretically he can go fuck himself. All that is going to do is make games drag out mindless crap with no actual value entertainment-wise.

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[–] De_Narm@lemmy.world 79 points 10 months ago* (last edited 10 months ago)

Sure, great idea, why wouldn't I want more low quality padding content in my games? It's not like they already have too much of it.

[–] Desistance@lemmy.world 58 points 10 months ago (1 children)

That's a subscription. He should try it and see how that goes.

[–] GONADS125@lemmy.world 12 points 10 months ago (1 children)
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[–] otp@sh.itjust.works 53 points 10 months ago (2 children)

The less someone actually plays games, the more this idea will make sense to them.

Gamers, especially older gamers, will know this is a BS metric.

[–] Moneo@lemmy.world 10 points 10 months ago

"We were going to charge $60 but then we added 40 hours of tailing side quests so now we're charging $120" - Ubisoft.

Hours of gameplay is a god awful metric and only a corporate dipshit could utter such a stupid fucking sentence.

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[–] echo64@lemmy.world 47 points 10 months ago* (last edited 10 months ago) (11 children)

Because everyone here is just reacting to the terrible Forbes headline because that's all people do. Here's the actual content that you can pick apart, instead of picking apart the headline that some Forbes editor wrote.

he thinks GTA is one of the best values on the market. Here’s what he said:

"In terms of our pricing for any entertainment property, basically the algorithm is the value of the expected entertainment usage, which is to say the per hour value times the number of expected hours plus the terminal value that's perceived by the customer in ownership, if the title is owned rather than rented or subscribed to."

So he was just saying that gta is good value for money given their metrics

[–] ChihuahuaOfDoom@lemmy.world 38 points 10 months ago* (last edited 10 months ago) (1 children)

He can still go fuck himself. I was promised single player DLC in GTA 5 and instead they put their entire focus on GTA online which I'm sure will continue with 6. I'll probably pirate it because, as much as I hate to admit it I'm still a fan, but I'm not giving them another cent.

[–] verysoft@kbin.social 11 points 10 months ago (1 children)

"I will pirate because you didnt give me sp dlc" is one of the craziest reasons ahaha. GTA 5 was good value all things considered, was a great game.

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[–] paris@lemmy.blahaj.zone 46 points 10 months ago (4 children)

Can't wait for them to try this, it flops, half the staff gets laid off, the CEO steps down with a golden parachute, the CEO trades places with the CEO of another tech company, that new CEO makes an even worse decision, another half of the staff gets laid off, the new CEO gets a raise, Microsoft buys both companies, Google makes a competing game studio that gets killed before their first game release, and Apple releases their first video game for $3000 that only runs on M2 and above.

[–] KevonLooney@lemm.ee 12 points 10 months ago (1 children)

One correction:

Apple releases "iTetris" for $3000. Their fans claim it's way better than the original. It's the same game with only 8 levels, but you can pay extra for more.

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[–] sirdorius@programming.dev 43 points 10 months ago (4 children)

I've often come across this sentiment in Steam reviews and it's very reductive to judge games based mainly on this metric. Getting older I have less time for videogames and I value shorter games more. There are games that are extremely valuable because of their high quality even if very short, like the first Portal.

This is why we have companies like Ubisoft trying to game the system constantly with low quality content to pad the game to 100 hours or whatever is fashionable in open world these days. I will take 6 hours of quality single player anytime over 100 hours of AssCreed grinding and ridiculous 'story'

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[–] uphillbothways@kbin.social 41 points 10 months ago

Executives are assholes and should not be listened to, ever.

[–] echodot@feddit.uk 37 points 10 months ago (2 children)

Ok so somebody should ask this CEO how he expects gamers to pay potentially $200 per game.

What an idiot, games are priced at what the market will bear and they've pretty much reached that limit now.

[–] Seasoned_Greetings@lemm.ee 43 points 10 months ago

When you get paid in 6-7 digits annually, ideas start to form that the peasants aren't paying you enough of their 2 digits.

He's out of touch and thinking about profit, like the blizz ceo pushing games-as-a-service

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[–] Nacktmull@lemm.ee 37 points 10 months ago

Well, fuck them, at this point indie games are often better than AAA titles anyway.

[–] Annoyed_Crabby@monyet.cc 35 points 10 months ago (3 children)

I agree, that's why i think Take Two owe me $23 because i finished GTAV in 37 hours.

Though i hope Wube, Bethesda, and Fromsoft won't bill me for my playtime...

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[–] ICastFist@programming.dev 31 points 10 months ago (6 children)

Man, imagine if movies or books charged you by the hour. Lord of the Rings would make bank!

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[–] nexussapphire@lemm.ee 31 points 10 months ago (1 children)

I always prefer a good 5 hour experience over a bland 60 hour experience.

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[–] filister@lemmy.world 30 points 10 months ago

So practically he wants to create a SaaS model to eternally milk their user base. As much as I like the game devs working for rockstar, their management is an utterly horrendous bunch of scums and in a way I wish that GTA6 is one giant flop.

[–] mrfriki@lemmy.world 27 points 10 months ago (3 children)

Then why are not GTA games priced at $20-30?

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[–] EarWorm@lemmy.world 26 points 10 months ago (2 children)

Unrelated question, does anyone know any good pirate sites?

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[–] Wodge@lemmy.world 25 points 10 months ago (1 children)

MW3s campaign for $4. Cool.

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[–] PieMePlenty@lemmy.world 25 points 10 months ago

Awesome proposal. Some indie games would suck me dry and I'd be paying 1/4 of the price for AAA releases! Is this the redistribution of wealth Marx has been talking about?

[–] Mandy@sh.itjust.works 25 points 10 months ago

LMAO yeah right, eat shit take two

[–] SkepticalButOpenMinded@lemmy.ca 25 points 10 months ago (1 children)

By that logic, imagine how much a soccer ball will cost!

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[–] JadenSmith@sh.itjust.works 23 points 10 months ago

Shit like this is why I pirate.

[–] dynamo@lemm.ee 23 points 10 months ago (2 children)

They're gonna price it at 100$, i can feel it in ny bones

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[–] NutWrench@lemmy.ml 20 points 10 months ago (1 children)

Of course it's a Forbes article.

[–] Amends1782@lemmy.ca 17 points 10 months ago

Forbes says companies should make more money. Wow hot take Forbes thanks

[–] Red_October@lemmy.world 20 points 10 months ago

So he's suggesting AAA games be about $5-$10 right?

[–] Enzy@lemm.ee 18 points 10 months ago

Good luck with that.

grabs pirate hat

[–] SineNomineAnonymous@lemmy.ml 18 points 10 months ago

Calling it now, they're about to introduce a monthly sub for the solo mode.

[–] WereCat@lemmy.world 18 points 10 months ago (1 children)

€200 for Vampire Survivors?

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[–] itslilith@lemmy.blahaj.zone 18 points 10 months ago (1 children)

Oh God, Factorio will cost me my life savings

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[–] guyrocket@kbin.social 17 points 10 months ago (4 children)

He didn't say it but he wants you to RENT software not OWN it. Make no mistake, this would be BAD for consumers.

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[–] tym@lemmy.world 16 points 10 months ago

Dollars per hour divided by total copies sold. Eventually, it's free.

[–] kamen@lemmy.world 14 points 10 months ago

Can I counteract that with "then maybe you should release finished products at the initial public release date"?

[–] Filthmontane@lemmy.world 13 points 10 months ago (1 children)

Check out my new game: Paint Drying Simulator! With real time paint drying action! 6000 hours of play time! Only $129.99!

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[–] pinkdrunkenelephants@lemmy.cafe 12 points 10 months ago

That's a terrible idea. You'd pay more than an entire paycheck just to play a typical JRPG which typically have 40+ hours of gameplay. I'm not paying $600 to play one game.

This is developers incrementally conditioning you to accept an even worse state of things for games. And if they follow through, I'll pirate their shit and never give them a dime of my money again.

[–] Mnemnosyne@sh.itjust.works 12 points 10 months ago

I've put in 2000+ hours on Civilization IV, Stellaris, and Skyrim, and 1000+ on several other titles. So, since I could quite happily never purchase another game again, and simply play those games until I die, let's use them as our baseline for what the cost should be, shall we? Assuming they cost $120 each (maybe a little low on Stellaris when you count all the DLC, and definitely high on Civ IV) I've played each of them for about 2,000 hours...that means I should expect to pay $0.06 per hour. Heck, let's be generous! Let's count Stellaris, with ALL of its DLC, at the price it currently is, without being on sale (except for one that's at 10% off. I've bought most of the DLC on various sales of at least 30% off, but let's try pricing all games as though they cost this much. That's about $335. Which still comes out to $0.16 an hour. Not bad, I'll take it!

Granted, since most games don't hold me for 2,000 hours, most games aren't going to get that much out of me. I sometimes buy new games at a $60 to $70 price point. So, the average game would have to hold me for 375 hours in order to make the same amount I pay for it now. Which means in my entire Steam library, there are a mere 12 games that would reach that threshold of getting equal or greater than the $60 I'm willing to occasionally pay these days.

I'm all for it! Most of my games would drop considerably in price, even at $0.16 an hour!

[–] fosforus@sopuli.xyz 12 points 10 months ago* (last edited 10 months ago) (2 children)

Sure thing! GTA 5 average game time was 52h (main+extras), so its price is then about $1 per hour at launch. Looking at my Steam library, I'd probably have saved hundreds if not thousands over the last 20 years if all the games were billed like this...

Have fun implementing the payment system that reliably measures and bills this with zero downtime, internationally! And even more fun when nobody mysteriously chooses to subscribe to this shit.

[–] Cethin@lemmy.zip 10 points 10 months ago (2 children)

Yeah, but dollars per hour is stupid. I care more about enjoyment per hour. Just maximizing play time is what has cause open world games to be boring as hell. I'd rather spend less time with a game that's more enjoyable over a shorter period than more time doing the same few activities over and over and getting nothing out of it.

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[–] them@lemmy.world 10 points 10 months ago* (last edited 10 months ago)

There's a concept that should be familiar to a business owner called value based pricing where you charge based upon a (usually service) product's perceived value rather than the cost of producing it. Make a game worth giving time and money to then you'll have success. Fill it with pointless content to pad out the hours and it is neither worth the time nor the money

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