this post was submitted on 07 Nov 2023
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[–] blackluster117@possumpat.io 27 points 1 year ago

One day, this image will be in the slide deck for a CS class, if it isn't already. That's the kind of thing that keeps me going.

[–] zzx@lemmy.world 13 points 1 year ago (1 children)

Don't forget the geometry shader for special vertex manipulation

[–] kotauskas@lemmy.blahaj.zone 6 points 1 year ago

no one uses those, especially in Vulkan 'cause it has mesh shaders

[–] SkySyrup@sh.itjust.works 10 points 1 year ago (1 children)

that’s a lot of effort for a meme, I applaud

[–] Smorty@lemmy.blahaj.zone 8 points 1 year ago

Don't tell anyone, but I think it's a repost

[–] Ozzy@lemmy.ml 9 points 1 year ago
[–] Draconic_NEO@lemmy.dbzer0.com 2 points 1 year ago (1 children)

Well... That's not good...

Can anyone help explain what went wrong here? I'm not super familiar with Graphics programming.

[–] blackluster117@possumpat.io 1 points 1 year ago (1 children)

The depth buffer is a parameter used to help determine which objects are covering up other objects so that only what should be visible is rendered. Crazy visual artifacts (or glitches) can occur when this isn't configured properly.

[–] Hazmatastic@lemm.ee 1 points 1 year ago

TIL what was going on when I was playing Thief and my MC kept being rendered in front of everything in cutscenes. Depth buffer was fucked up

[–] Gabu@lemmy.world 2 points 1 year ago

This joke has so many levels it could be a Mario game.