this post was submitted on 05 Nov 2023
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[–] SkybreakerEngineer@lemmy.world 17 points 10 months ago

Finally, the 2 button mage rotation meme becomes real again

[–] merc@sh.itjust.works 8 points 10 months ago (2 children)

If they wanted it to be a successful console game, they'd have to dial way back on the number of spells and abilities.

Even with schemes like L2+square, L2+R1+square, etc. you just wouldn't have enough keys to map everything.

[–] 07Chess@sh.itjust.works 11 points 10 months ago (1 children)

More games should use FFXIV’s cross hotbar system. It’s really, really good. I don’t see why this couldn’t work for WoW too.

Basically it’s hold L2 - you get 8 buttons. All of the dpad directions and the four shape buttons. Holding R2 gives you another 8. From there you can either hold R2+L2 for 8 more, cycle with R1 to another set of 16 or double tap either R2 or L2 for 8 each. More than enough for anything. People clear ultimate content (hardest stuff) all the time with controller and it’s just as normal as mouse and keyboard.

[–] Froyn@kbin.social 5 points 10 months ago (1 children)

More games should follow FFXI's console port and support Keyboard and Mouse. It's not like the console isn't running a flavor of Windows or anything.

[–] offspec@lemmy.nicknakin.com 3 points 10 months ago* (last edited 10 months ago)

PlayStation's OS uses a fork of FreeBSD iirc

[–] Anticorp@lemmy.ml 1 points 10 months ago

When I was playing WoW I had a 27 button gamepad, and a 16 button mouse, and I still ran out of keybinds. You don't need that many for PVE, but you need everything keybound if you want to compete at high levels in PVP.

[–] Lord_Logjam@feddit.uk 5 points 10 months ago (1 children)

I played WoW ALOT during vanilla, TBC, Wrath, and Cataclysm. The only way I would go back is if they bring it to Xbox and roll the sub in with GPU.

[–] merc@sh.itjust.works 5 points 10 months ago
[–] Ugurcan@lemmy.world 3 points 10 months ago (1 children)

There’s already gamepad support for a few years now. Not sure what’s stopping them.

[–] SkybreakerEngineer@lemmy.world 7 points 10 months ago (1 children)

Mostly the fact that the game design really doesn't mesh well with only having a few buttons. Between rotation, cool downs, 2-3 mobility buttons, etc I ended up using close to 20 different keybinds. There's a reason people make mice with entire numpads on the side.

And porting a 20 year old code base to another platform is a non trivial project.

[–] localfaithlyone@partizle.com 1 points 10 months ago* (last edited 10 months ago)

i mean, ffxiv's cross hotbars also solves that though. uses the d pad and face buttons for binds, and the triggers as modifiers. 8 buttons by holding l2, 8 more by holding r2, and another 8 from holding both l2 and r2. so that's 24 easily accessible buttons without even setting up more crossbars to cycle through with a shoulder button (which would add an additional 16 for each one)

[–] Anticorp@lemmy.ml 2 points 10 months ago* (last edited 10 months ago)

World of Warcraft without a chat box and keyboard would be pointless. Socializing is a huge part of the appeal for WoW. I suppose you could use voice chat, but it's just not the same as being able to type out conversations with multiple people at the same time and being able to converse with total strangers, without having to listen to some screeching kid hogging the voice comms.

[–] ZombiFrancis@sh.itjust.works 1 points 10 months ago

Isn't WoW 20 years old now? I remember beta testing it and the server tests and then never really got into it.

Wild to think Blizzard has managed to milk and resell it so much.