this post was submitted on 24 Oct 2023
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[–] stefenauris@pawb.social 46 points 10 months ago (3 children)

I translate this as "Qualcomm admits Bluetooth is a shitty mistake and its time to move on"

[–] PrefersAwkward@lemmy.world 43 points 10 months ago (3 children)

Bluetooth still has its place in several instances. From what I can tell, this wifi protocol depends on you having a WiFi network mediate the connection, such as at your house or at a Cafe. Bluetooth is true ad hoc requiring no middleman.

Bluetooth struggles with bandwidth enough that it affects sound quality and latency, but that doesn't mean it's unusable. It also has enough range that I beats some other competing wireless protocols as well.

I'd love to see WiFi or a higher bandwidth option come out, and I'm hoping this is the beginning of that. They may have to resolve issues with channel conflicts and the need for network mediation. It would be awesome for gaming.

[–] JWBananas@startrek.website 22 points 10 months ago

WiFi Direct is a thing

[–] Tibert@jlai.lu 6 points 10 months ago* (last edited 10 months ago)

Currently, there are some alternatives, or bluetooth versions which work pretty well.

Often wireless gaming brands offer a usb dongle. That dongle often uses a proprietary protocol over 2.4ghz. And allow enough bandwidth for audio and mic. Some brand give more or less bandwidth to the mic, or have better compression, or bandwidth.

And currently, there is a fairly "new", already here since bt 5.3 : LC3. It's a very well optimised protocol which allows for about the same quality at lower bandwidth than other protocol. It also has lower latency. This protocol has started to be used by gaming brands, like Creative, in a usb dongle. Or even in standalone headphones. On the Creative headset, it would allow enough bandwidth for audio and mic without much compromise (like if it wad a proprietary dongle).

Obviously the quality may not be as good as wired. But it should be enough for most people.

Huawei also seems to have announced (not sure if yet released, it should be in an honor phone), their bluetooth competitor. They say 6x faster (more bandwidth I guess) https://newatlas.com/mobile-technology/nearlink-wireless-huawei/.

[–] Flax_vert@feddit.uk 2 points 10 months ago

I think the earpieces act as a Wi-fi hotspot themselves

[–] pgetsos@kbin.social 22 points 10 months ago

Bluetooth is awesome for many things still. And it keeps getting better. Just not better enough to be optimal for high quality audio

[–] avidamoeba@lemmy.ca 8 points 10 months ago* (last edited 10 months ago)

It should be read as "Qualcomm looking for new ways to put users on their proprietary IP so they can extract new profits."

[–] NateSwift@lemmy.world 41 points 10 months ago (1 children)

It looks promising, low power wifi could be huge in other kinds of wearables or battery powered embedded applications. I wish they would have touched on a better mic & audio profile. Having to switch to lower quality audio to use a microphone has been my biggest bluetooth pet peeve

[–] ours@lemmy.world 10 points 10 months ago (1 children)

The low quality audio for mic must be a bandwidth limitation which they could fix with wifi.

[–] NateSwift@lemmy.world 4 points 10 months ago

It absolutely could be fixed with the higher bandwidth, the fact that it wasn’t mentioned at all is a bit disappointing

[–] mojo@lemm.ee 31 points 10 months ago (4 children)

Figuring out how to login to the wifi for you earbuds sounds like a fun time

[–] Robin@lemmy.world 19 points 10 months ago (2 children)

That's a solved problem. You use an app for setup, like so many other screenless devices.

[–] mojo@lemm.ee 24 points 10 months ago (1 children)

more apps unique to every device sounds awful lol

[–] Railcar8095@lemm.ee 7 points 10 months ago

Hopefully once it's common enough a standard process arrives. Actually I don't think this will take off without that, else we will need an app for iOS, android, windows, Mac, Linux, several tv OS...

[–] scrchngwsl@feddit.uk 4 points 10 months ago

It can also start an adhoc network that you join on your phone, and input the wifi details via the browser, although this is more complicated for the device itself. Lots of low spec/low power devices do that though.

[–] chaircat@lemdro.id 12 points 10 months ago (1 children)

It's addressed in the article. It'll just share the credentials from your phone.

[–] ollien@beehaw.org 3 points 10 months ago* (last edited 10 months ago) (1 children)

That's unfortunate. Devices like that are basically impossible to use on certain enterprise networks (e.g. college campuses). There really needs to be an override

[–] histic@lemmy.dbzer0.com 5 points 10 months ago

it would be a dedicated network between your phone and the earbuds based on how I understand

[–] EpicFailGuy@lemmy.world 6 points 10 months ago

I'm personally more worried about SECURING the network between my headphones and my phones ....

Yet another vector of attack .... let's hope they use a modern encryption standard and that they update in a timely manner when a 0D on the protocol is found

but it's Qualcomm, it will be fine, right? right? ..... guys? Right?

[–] EpicFailGuy@lemmy.world 4 points 10 months ago

Talking like someone that's never used a PAN

[–] NIB@lemmy.world 20 points 10 months ago (3 children)

I want wireless headphones that can play audio sound from 2 devices simultaneously. And while doing that, you can still use your microphone and your audio wont have shit quality.

I know in windows, when you want to use your microphone on your wireless headphones, audio quality goes to shit because it doesnt have enough bandwidth to drive both excellent sound quality and microphone recording.

I want to be able to play a game on my phone(with audio), while watching a video on my pc and voice chatting on discord, all at the same time with perfect audio quality. This cant be that hard yet for some reason, even after 10 years of wireless headphones, we cant do that.

[–] LastYearsPumpkin@feddit.ch 8 points 10 months ago

Steelseries 7x does that, but they're over the ear and need a dongle on Windows. Works fine for me

[–] henfredemars@infosec.pub 7 points 10 months ago* (last edited 10 months ago)

It's not a bandwidth restriction. The device generally has adequate bandwidth.

The problem is the Bluetooth specification that's massively over engineered. The original 1.0 Android developers specifically called out its complexity as a significant source of friction.

On Windows specifically, the audio quality degrades when you switch because it changes the Bluetooth profile from an audio device to a headset. Windows hasn't bothered with high fidelity under the headset profile. It's pretty bare bones, so it tries to talk to the device using a common baseline for headsets which generally didn't support high fidelity audio for a long time. Vendors have long preferred proprietary solutions to avoid dealing with the terrible standard.

Given the stupid complexity of bluetooth, I can't say I blame them. Microsoft needs to get around to implementing the upteenth special way of transferring audio over Bluetooth.

[–] TammyTobacco@lemmy.ml 3 points 10 months ago

The wireless Xbox branded headset allows me to party chat on Xbox while playing music from my phone. Idk how much more it would allow though.

[–] n7gifmdn@lemmy.ca 15 points 10 months ago

I saw this in my feed and I thought it was a sponsored ad and then I remembered I was on lemmy

[–] LiveLM@lemmy.zip 14 points 10 months ago (1 children)

Surprised we haven't ditched bluetooth for something like this earlier

[–] bitwolf@lemmy.one 2 points 10 months ago* (last edited 10 months ago)

I thought that too. However last I checked Wifi Direct still loses to Bluetooth LE in idle power consumption.

I do hope wifi direct or UWB can catch up so we can finally sunset Bluetooth.

[–] Midnitte@kbin.social 12 points 10 months ago (1 children)

Hopefully this means lower latency.

[–] evo@sh.itjust.works 4 points 10 months ago (1 children)

I would expect so. 2.4ghz wireless headphones for PC and Console gaming have been very good for years.

[–] avidamoeba@lemmy.ca 9 points 10 months ago* (last edited 10 months ago) (1 children)

Bluetooth is 2.4Ghz wireless.

A Wi-Fi based system will almost certainly have higher latency given how much more processing the network stack needs. It adds more buffers in more places.

[–] skullgiver@popplesburger.hilciferous.nl 2 points 10 months ago* (last edited 9 months ago)

[This comment has been deleted by an automated system]

[–] avidamoeba@lemmy.ca 10 points 10 months ago

πŸ‘‘

KEEP CALM

and

USE LDAC