this post was submitted on 22 Oct 2023
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I am fascinated by games with 2D art that still manage to give you a good scare. I guess what I find interesting is if a game can manage to translate the scares and audio design which we know from 3D environments and movies. I have never really played any though. I would love to hear some suggestions, especially with Halloween coming soon!

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[–] Ludrol@szmer.info 13 points 1 year ago

Doki Doki literature club

[–] Dagrothus@reddthat.com 13 points 1 year ago (1 children)

Darkwood is terrifying especially with perma death on. Less emphasis on jump scares, more on terrifying environments and suspense.

[–] tal@lemmy.today 9 points 1 year ago* (last edited 1 year ago) (1 children)

Less emphasis on jump scares

That's a good point. The "scary" genre spans a really wide range of games. Might help if OP lists some games that they particularly liked, and maybe any that aren't quite what they're looking for.

Consider some games that might be considered scary (not selecting these as the "scariest" or 2D, just examples of how broad a variety of scary games might be):

  • Gone Home. There's no killing, no monsters. But it's got a spooky ambience -- I mean, you're wandering around an house where people are missing, trying to understand what happened. I don't know if I'd call it a horror game, but there are definitely people who might call it "scary". I felt tense while playing it.

  • World of Horror. This has no shortage of gore, but its graphics are 1-bit and low-resolution.

  • White Night. That's also black-and-white, but entirely-different, derives most of the scary factor from ambience and limited visibility. No gore. You can definitely die, though.

  • The Lurking Horror. Just text.

  • Resident Evil: Village. High-end, realistic graphics.

  • Super Lone Survivor. 2D, color pixel art with 3d hardware effects.

  • I Have No Mouth, And I Must Scream. A core element of the game's horror is that the characters cannot die.

  • Among the Sleep. You're a mostly-helpless toddler.

  • F.E.A.R. 2: Project Origin. You're a decidedly not-helpless special forces operator, lots of jumpscares.

  • The Forest. Open-world, not driven by a story.

  • Inscryption. A deckbuilder.

[–] simple@lemm.ee 12 points 1 year ago

Signalis is my vote.

Even though it's technically 2.5D I'd also recommend Inside.

[–] Oneeightnine@feddit.uk 11 points 1 year ago (1 children)

Oxenfree messed me up when I played it a few years ago. It's got this super eerie vibe to it that really ratchets up the tension and sense of dread.

A game I played recently might do the job too, it's called Signalis. It plays a bit like a 2D Resident Evil game, but with a slightly more interesting story.

[–] verycoolusername@lemm.ee 3 points 1 year ago* (last edited 1 year ago)

Oh, I did play Oxenfree! Heh, until you described it like you did I never thought of it as a horror game, but you are absolutely right, it is pretty creepy! Thanks for recommending Signalis, I will check it out

[–] TheEntity@kbin.social 11 points 1 year ago (1 children)

Might be too retro for many, but Deadeus is really good.

[–] verycoolusername@lemm.ee 3 points 1 year ago

This looks great! It's not too retro at all!

[–] HipsterTenZero@dormi.zone 7 points 1 year ago* (last edited 1 year ago)

Fear and Hunger and its sequel, Fear and Hunger 2: Termina, but with the caveat that you take its content warnings seriously. They're pretty intense and very explicit. There's censor mods for both if you're not too keen on huge swinging monster dongs, but i'd recommend going in vanilla if you're up for horror.

The two games are survival horror / immersive sims taking place in a medieval dungeon and a remote ww2 era town respectively, and they do what they do pretty well. There's a point where you might feel in control, but thats only after more than a couple playthoughs when you're ending hunting, the first runs through are nerveshredding. And even then, there are extra difficulty modes for when you need more chaos and tension.

[–] MeatSweat@sh.itjust.works 5 points 1 year ago* (last edited 1 year ago) (1 children)

Darkwood, Fear & Hunger and Faith are some of the spookiest games I've played, and they are all 2D. They create horror via suspense and dread instead of just jump scares.

[–] LoamImprovement@ttrpg.network 2 points 1 year ago

Seconding darkwood - one of the few that matches Amnesia in its ability to make you fear what you cannot, should not see. You pray to whatever gods you believe in that your light lasts and that thing that goes bump in the night does only that.

[–] Evilschnuff@feddit.de 4 points 1 year ago (1 children)

I liked juppie psycho, it’s kinda scary but the story is great. Also I wanted to start The Coma 2 Vicious Sisters, it’s supposed to be good 2d Horror. Finally I played some lone Survivor a long time ago. That one was actually too scary for me. I remember that the sound atmosphere was great.

[–] DumbAceDragon@sh.itjust.works 2 points 1 year ago

I played a bit of yuppie psycho a while ago. It's pretty humorous, but doesn't make any sacrifices on horror in doing so. Still need to beat it, but would recommend.

[–] monsterpiece42@reddthat.com 3 points 1 year ago

Uncanny Valley (2015) is an option. It's polarizing though. Might be worth a try of you get it real cheap.

[–] iheartneopets@lemm.ee 3 points 1 year ago

Check out the Rusty Lake games! They're some of my favorite horror indies; hand-drawn-looking point and click games. Don't be fooled by the simplistic art style, it has plenty of spooky animations and sound direction. Very Twin Peaks inspired.

Start with the Cube escape collection on steam, and then work your way through by release date from there. They're pretty short so it shouldn't take too long!

[–] Melonpoly@lemmy.world 2 points 1 year ago

Hide and Seek [Story of Dorothy]

[–] octoperson@sh.itjust.works 2 points 1 year ago
[–] Daefsdeda@sh.itjust.works 1 points 1 year ago (1 children)

Game which I always find too scary: project zomboid. Really gives me the nerves.

[–] FierroGamer@sh.itjust.works 1 points 1 year ago (1 children)
[–] Daefsdeda@sh.itjust.works 1 points 1 year ago (1 children)

Is it tho? Yeah you have maybe levels in a house, but more than that no. It is Y symmetric, which I find 2D.

[–] FierroGamer@sh.itjust.works 1 points 1 year ago (1 children)
[–] Daefsdeda@sh.itjust.works 0 points 1 year ago (1 children)

Damn crazy argument back. I don't even care who is right or wrong but arguing with you fullfills no purpose.

[–] FierroGamer@sh.itjust.works 0 points 1 year ago (1 children)

Argument? Dafuq? It's a measurable fact, no argument to be had, if you want to deny it in your head cannon because of the lack of verticality that's completely fine, but that doesn't change what it is.

[–] Daefsdeda@sh.itjust.works 0 points 1 year ago (1 children)

I love it when people get way to worked up on the internet and start getting salty without saying anything with content.

https://kevurugames.com/blog/what-is-isometric-perspective-in-games/

Isometric is a 2D way to make 3d visuals. So okay semantics, answer is, depends on the way you look at it.

[–] FierroGamer@sh.itjust.works 0 points 1 year ago (1 children)

Isometric is a perspective, I never said anything about it not being isometric, I said it's 3d. Again, if you want to not consider it 3d for the sake of your head canon that's fine, but it's factually 3d regardless.

[–] monotremata@kbin.social 1 points 1 year ago (1 children)

Metroid Fusion has some very scary segments, and my understanding is that Metroid Dread does some of the same things, though I haven't played through that one yet.

[–] do_not_pm_me@thelemmy.club 1 points 1 year ago (1 children)

I finished Dread, amazing game, but I don’t remember any scary sections.

[–] monotremata@kbin.social 1 points 1 year ago

"Scary" may also be the wrong word; "tense" might be closer to the mark. In Fusion there are these sections where you'll be exploring and then suddenly your doppleganger will show up and start hunting you. It's surprising and actually pretty unnerving; you have to get away, but the thing can move basically as fast as you can and there's really not much room to maneuver. I was under the impression that the "EMI" sections in dread were basically a refinement of this, but maybe I was misinformed.