Wow, what in the world would require that amount of data to log a crash?
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Spaghetti code
How does spaghetti code even related to the logs? Do you know what it even means?
Poorly coded is what I meant. I was trying to be funny
The developer left the debugging mode on for deployment by mistake.
Weird to be that size and not larger, if they're just dumping RAM for investigation by devs. If it's selective, at all - the game is a 1v1 fighter. Relevant state has to be a couple megabytes.
this game was clearly rushed out. pc experience on day 1 left me desiring more polish. I use a kb to play fighting games, and rebinding keys was such a gigantic pain to do.
sf6 set the benchmark for me when it comes to fg polish.