this post was submitted on 13 Jul 2023
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[โ€“] xapr@lemmy.sdf.org 5 points 1 year ago (1 children)

Has Blender become industry standard yet? Last time I looked (a couple of years ago?) the big commercial ones, at least Maya and Houdini, were still the industry standard. Not to take anything away from Blender though. It's an amazing piece of software, gaining ground quickly, and would be my choice for doing 3D. However, I'm not in industry, and I had read back then from industry folks that Blender was still lacking in some areas. Some of it may have just been inertia on the part of large organizations that used the commercial software though.

[โ€“] croobat@lemmy.world 2 points 1 year ago (1 children)

I'd say it is still more in the 'Firefox v. Chrome' ground, used to a degree where it is aknowledged, but still not the most used by a good chunk. It keeps gaining ground tho, so the future looks bright :D

[โ€“] xapr@lemmy.sdf.org 3 points 1 year ago

Oh, yeah, the big studios have definitely taken notice for years now. Many of them seem to have incorporated it into their workflows too. The future definitely looks bright. I made a post on blenderartists years ago saying that Blender, due to its free/open-source nature, would knock all competitors down one by one, starting with the smallest, and I think it keeps proving true.