this post was submitted on 23 Dec 2024
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[–] ampersandrew@lemmy.world 1 points 1 day ago* (last edited 1 day ago) (1 children)

Live service games are just about defined by not releasing their servers. Just because they don't, it doesn't mean they shouldn't. With any luck, a court somewhere will decide that reasonable consumers cannot adequately tell the difference between a game with an expiration date, like the Crew, and a game that will last.

[–] Rekorse@sh.itjust.works 1 points 1 day ago (1 children)

Theres no assumption even physical games will last. Physical copies degrade and are not produced anymore, and companies stop providing servers to download games from as well.

Could you explain why anyone would have an expectation the game they bought would work forever?

[–] ampersandrew@lemmy.world 1 points 1 day ago (1 children)

Because the copy of Mario they bought 40 years ago still works, as does the copy of Quake they bought 30 years ago.

[–] Rekorse@sh.itjust.works 1 points 1 day ago (1 children)

So the average user, who we are talking about, is the type of person to keep NES carts in working order for 40 years, or to somehow keep their quake CD working for 30 years? And the NES itself surely still works on top of that.

Also, correct me if I'm wrong but quake won't run on modern OSs without an emulator, so I dont know how that helps.

[–] ampersandrew@lemmy.world 1 points 1 day ago (1 children)

Quake is open source and has about a thousand different ways to run on modern computers, but it will also still run on the computer you ran it on in the 90s. I'd assume the average person expects to put the video game in their console and be able to play the video game. The Crew doesn't function at all when you do that right now, due to no fault of the customer to take care of the thing they bought.

[–] Rekorse@sh.itjust.works 1 points 1 day ago

I won't fact check you that quake apparently runs on native windows 10/11, but even so I dont think anyone expected the game to exist or run forever.

I guess I'm the weird one but I expect MMOs to have a shelf life, and a short one at that. Thats one of the downsides of that game type.

I dont think the argument that peoples expectations were broken is valid. I might agree that people didnt expect the game to be removed from their libraries, but thats what happens in any software store when something becomes unlisted. They didnt remove it from peoples computers, just removed the download.

Deceptive, maybe I suppose if ubisoft implied the game would work offline, or if it had ever worked offline.

I also dont think someone discovering a developer/tester "offline mode" means much of anything.