this post was submitted on 27 Oct 2024
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Factorio

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My GOD so many rocks on the way.

Space Boat v1 had 4 guns, and died immediately.

Space Boat v2 had 10 guns, and manged to barely get there by manually pausing thrust several times, then getting smashed in orbit by Fulgora's drifting medium asteroids because it ran out of ammo.

Space Boat v3 has 28 guns protected by walls and a stockpile of ammo. It can get there and back again. Time will tell if it has production capabilities to survive parking in Fulgora orbit.

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[–] TaZ@lemmy.world 9 points 2 weeks ago (2 children)

Yeah... Also, it won't unload because the inserters need power. Or was a good lesson in failsafe design at least!

What precautions did you take before leaving?

[–] Deestan@lemmy.world 7 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

I was very anxious about that scenario, haha.

I made sure the base ran entirely off a huge supply of nuclear power, that currently mined resouece patches still had a lot of fat on them, and cleaned biter based so that the perimeter wall wasn't handling very heavy waves before leaving.

[–] TaZ@lemmy.world 6 points 2 weeks ago

I was the opposite! Eager to check the new content, and confident I could make fixes using the remote driving feature.

But it's fun in a new way; I'm the type of RPG player that finishes the game with all expensive potions still untouched in the inventory, everything meticulously minmaxed. I realized it makes me a very nervous player that doesn't like risks, so this time I went with a role-playing approach, and it really pays off! When I'm not playing, I'm thinking of my poor engineer stranded on an alien planet, and how I'm going to bring him home again, possibly to a ravaged base...

[–] jet@hackertalks.com 5 points 2 weeks ago

Single solar panel with a radar not connected to the main power grid. Emergency visibility