this post was submitted on 24 Oct 2024
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[–] masterspace@lemmy.ca 0 points 3 weeks ago (1 children)

It functions differently, but both are trying to accomplish the same thing from a user perspective, to get them back into the specific part of the game they were just in.

The differences in how they approached that problem is what I mean by Microsoft running around Sony software wise.

[–] astrsk@fedia.io 7 points 3 weeks ago

I disagree, Sony’s feature is fundamentally different. It allows developers to create quick-load shortcuts for different activities in a given game. Like having multiple open world objectives/missions where you can choose which one to continue from the system menu. Microsoft’s feature is all about resuming where you were directly as if you put the system to sleep with that game running.