this post was submitted on 23 Oct 2024
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[–] MudMan@fedia.io 36 points 1 week ago (6 children)

That sucks. The game itself was great and its Steam numbers are Concord-bad.

I'd put a lot more weight on "Ubisoft games suck because of all the MTX and games as a service stuff" if people hadn't ghosted the legitimately great zero-MTX traditional mid-sized game.

[–] Letstakealook@lemm.ee 25 points 1 week ago (1 children)

As a company pushes people away it gets harder to pull them back, so that doesnt take away from their complaints. Also, I'm not sure that the same crowd who plays other ubisoft titles is the crowd that's interested in a 2d platformer.

[–] MudMan@fedia.io -3 points 1 week ago (1 children)

Well, it's the same crowd that plays a bunch of games that did better. The game is on the same platforms, Ubisoft or not. And all their GaaS games did much, much better on those same platforms, so yeah, it absolutely takes away from their complaints.

Outlaws may have been a bit of a disappointment and Mirage may have struggled, but Mirage had 5x the player count on its Steam relaunch than Lost Crown did. People want AssCreed and they're gonna get AssCreed forever.

[–] Letstakealook@lemm.ee 5 points 1 week ago (2 children)

I think there is some confusion here. The game genre is "2d platformer," I wasn't referring to where people can play it. It isn't the most popular genre of gaming, and it's quite different from ubisofts' other titles.

[–] yamanii@lemmy.world 0 points 1 week ago (1 children)

What do you even mean? Hollow Knight was a massive success, so was Bloodstained, Ori, Metroid Dread, etc. People can't stop memeing that Silk song is not releasing because they refuse to forget about it, Ubi's reputation is just in the gutter so to capture the audience that enjoys these games again they have to do multiple good things, not just one and give up.

[–] Letstakealook@lemm.ee 0 points 1 week ago

Those games did well, it doesn't mean the genre is among the most popular and i bet they didn't approach those level of sales. I wasn't throwing shade, that's just facts. I also mentioned ubis or reputation adding to this.

[–] MudMan@fedia.io -2 points 1 week ago

Yeah, no, I understood it. I'm saying that there are similar 2d platformers on those same platforms (look, it's not my fault language recycles words for things) that did much, much better.

[–] NuXCOM_90Percent@lemmy.zip 8 points 1 week ago* (last edited 1 week ago) (2 children)

Xalavier Nelson Jr talked about this a few times over on Remap Radio.

Strange Scaffold (and many other indie studios) are literally doing what people are asking for. They are making "complete" games with no early access period and no DLC with shockingly high production values for the budget. And people are ignoring them until there is a massive sale AND still going full culture war over the stupidest of shit*. Which means it is increasingly difficult for them to secure any kind of funding even though they have an incredibly solid track record for both development and sales.

And... that is the sad reality. It has been true for decades at this point but it feels increasingly more true now. Games can't just release "done" because people will forget they exist by the time they are willing to buy them. Look at your steam wishlist and (please don't actually) tell me if you even remember what all of those are. Instead, people see that Caves of Qud is finally going to hit 1.0 or that Pathfinder 2 has a new DLC or that Fortnite has fucking Goku and that simultaneously reminds them that game exists AND has "new content" so that they can feel justified in being a "patient gamer".

I can't speak to this PoP. I know that it is a games media darling and is INCREDIBLY well done but I also tend to not want to give ubi money until yves is gone due to his role in enabling and protecting sexual misconduct which continues to this day. But it is a solid reminder of why so many major publishers refuse to do anything that is not a major franchise (and apparently Prince of Persia no longer is) or has high enough production values that it bypasses the "I'll wait for a sale" mindset.

So... Yeah, as consumers it is not our job or responsibility to protect the people trying to sell us shit. But, if you can afford it, consider buying fewer games overall but prioritizing newer ones that actively do things you think are awesome. From a selfish standpoint, you are more likely to actually play it rather than one of the five games you got for a dollar in a fanatical bundle. But it also REALLY helps those studios to be able to report solid first quarter (or even day one) sales and many games are already launching in the 20-30 USD range anyway.

Like, I don't know if "really well done metroidvania" is a particularly solid reason. But there is a reason all of us squad tactics sickos went crazy buying nu-xcom and the like back in the day. Because we had gone from such a lack of games that even frigging UFO: Afterlight was worth playing (it isn't. But Aftermath or whatever the first one in that series is is the best SG-1 game ever made) to suddenly having options. And, a decade later, we have enough options that... paradox fucking murdered HBS because they weren't pulling projected nu-xcom numbers.

*: Paraphrasing since it has been the better part of a year, but Xalavier was joking that he caught so much hell for basically parroting Swen's stance that Larian's BG3 was atypical and can't be reproduced. Yet people ignored all his VERY leftist takes on economics and social justice. Although, I assume that has shifted if he is still on twitter.

[–] MudMan@fedia.io 3 points 1 week ago

I don't know the guy, but all of that sounds reasonable to me.

BG3 can be replicated, if you have a massive dormant IP that is part of a furiously resurgent franchise and have several hundred million dollars to burn in a years-long development cycle by a studio that has already done pretty much the exact same thing without a license successfully twice.

I wouldn't model my business on aligning that set of circumstances, but I sure am glad Larian did.

To be clear, there's a bunch of other AAA stuff that is also doing quite well with pretty clean, finished games. But for midsize stuff like PoP... woof, yeah, it's so hard to break through.

And you're right, it's a miserable set of incentives that if you launch broken you kinda have a built-in marketing hit because suddenly you're doing live support and adding features. No Man's Sky was a fun one for that. Cyberpunk. But those games did great at launch, so they had the built-in base to keep growing while they fixed the game. PoP launched pretty clean, was small and nobody cared, so it's no wonder Ubi has decided it can make those super talented devs do stuff on the next massive AssCreed or whatever is left of Beyond Good and Evil 2 or The Division or whatever.

[–] ampersandrew@lemmy.world 0 points 1 week ago

They are making “complete” games with no early access period and no DLC with shockingly high production values for the budget. And people are ignoring them until there is a massive sale

I can think of several other variables that may be necessary for success that aren't being tested in that statement. Like, is it a setting that resonates with people? Yes, I want more Max Payne, but not so much with vampires in it. Then when you find a game that gets acclaim and the audience is there for it, this is a good time to sequel that game, because now there's brand recognition on the game people like, and they'll be more willing to spend full price on a game where they're confident in what they're getting.

[–] bradbeattie@lemmy.ca 30 points 1 week ago (1 children)
[–] scorp@lemmy.ml 3 points 1 week ago (1 children)

i have a theory about some games not being popular/successful because of the lack of word of mouth and anti-Piracy measures being the reason, maybe someone already made a study on this

[–] MudMan@fedia.io -5 points 1 week ago (2 children)

Not to my knowledge, but I bet not being on Steam had more to do with it than Denuvo, by far. There is no indication that DRM software discourages sales, to my knowledge. If it does, at worst it breaks even.

I will buy the DRM-free option every time, but every piece of data out there suggests that "I will never play a game with Denuvo" people vastly overestimate how much of a practical impact that stance has.

Me, I'm just weirded out that people are so mad about some solutions they know but not about Steam DRM or any other solution that isn't known widely by name. You know, since I'm sharing all my unpopular gaming hot takes here.

[–] bradbeattie@lemmy.ca 3 points 1 week ago (1 children)

If Denuvo has no negative impact on sales, what's the need for their recent PR campaign to "rehabilitate their image"? https://feddit.nl/post/22918778

[–] MudMan@fedia.io -1 points 1 week ago

Well, brand and image are relevant, in more ways than direct sales impact (something that "voting with your wallet" often ignores).

But mostly, and this is important, it's worth remembering that Denuvo's clients aren't the people who buy their games, they are the people who sell the games. That's who Denuvo is selling to. And Denuvo, which is a very big, if not the only, name in town for effective DRM on PC, would like to keep being that.

All else being equal, if Denuvo generates negativity in forums and a similar no-name competitor doesn't a client (that's a publisher, not a buyer of the game), may choose to go with the newcomer just to remove the noise, or to prevent an impact on sales they can't verify.

But also, I imagine people working at Denuvo are kind of over being the random boogeyman of gaming du jour while other DRM providers are actively praised or ignored. I'd consider speaking up, too.

I probably wouldn't because there's very little to be gained from that, as this conversation proves, but... you know, I'd consider it.

EDIT: Oh, hey, I hadn't noticed, but the guy actually responds to this explicitly. Pretty much along these lines, actually:

RPS: A lot of companies seem happy enough with the service Denuvo provides to keep using it. Why are you so concerned about public perception? Why not just let people have their theories and carry on doing your thing?

Andreas Ullmann: Hard to answer. So maybe it's just… maybe it's even a personal thing. I'm with the company for such a long time. The guys here are like my family, because a lot of the others here are also here for ages. It just hurts to see what's posted out there about us, even though it has been claimed wrong for hundreds of times.

On the other hand, I can imagine that this reputation also has some kind of business impact. I can imagine that certain developers, probably more in the indie region or the smaller region, are not contacting us in the first place if they are looking for solutions.

Because currently, there is only two ways to protect a game against piracy, right? Either you don't, or use our protection. There is no competitor. And I can imagine that there are developers out there who are hesitant to contact us, only because of the reputation. They would probably love to prevent piracy for their game, but they fear the hate and the toxicity of the community if they do so. And maybe they even believe all the claims that are out there - unanswered from us until today - and for this reason don't contact us in the first place.

[–] AwesomeLowlander@sh.itjust.works 3 points 1 week ago (1 children)

Steam DRM doesn't have quite the same history of maliciousness towards end users that Denuvo does

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[–] bob_lemon@feddit.org 13 points 1 week ago (1 children)

The launch price is what killed it. In a genre dominated by AA games, games need to use AA pricetags.

[–] MudMan@fedia.io 1 points 1 week ago (2 children)

It's 40 bucks. 50 with the DLC. That's the same price as Bloodstained, and that sold millions.

Also, the Steam re-release launched with a 40% discount. Nobody played it on Steam for that price, either.

This thread is full of hypotheses and retrospective rationalizations that don't quite check out.

[–] TheLowestStone@lemmy.world 16 points 1 week ago (1 children)

On PC it requires Ubi's launcher and Denuvo. That's enough to make me completely uninterested.

[–] sexual_tomato@lemmy.dbzer0.com 2 points 1 week ago (1 children)

They're competing against games like Hollow Knight which offer 40+ hours of content for less money.

[–] MudMan@fedia.io -1 points 1 week ago

Hollow Knight is from 2017, I don't think it was out there draining business form this seven years later. Bloodstained is more recent, and that cost the same as PoP. Also the Ori games, which are priced the same.

Plus this launched half off on Steam and nobody bought it despite being cheaper than Bloodstained and Ori.

So... I mean, it could have been that, but it pretty clearly wasn't that.

[–] ampersandrew@lemmy.world 10 points 1 week ago (1 children)

There was also a little too much game. Instead of putting in every platforming challenge that they could think of for a given set of mechanics, it would have been paced much better if they just picked their two or three best. I'll bet it doesn't help that it requires the Ubisoft launcher on Steam either.

[–] MudMan@fedia.io 2 points 1 week ago (1 children)

Could have said that of Ori and Hollow Knight and people seem to have showed up for those. I don't think this is any worse than they are, FWIW. In any case to even notice that kind of nuance you have to play it. If that was the conversation we're having they'd be making a sequel.

The fact that it initially launched on Epic certainly didn't help its Steam numbers, but it also did much worse than Outlaws and other Ubisoft exclusives there, so the "it's the MTX/GaaS" argument doesn't hold.

[–] BossDj@lemm.ee 9 points 1 week ago (1 children)

Casual gamer here. I'd heard of Concord. Never knew another Prince of Persia game even existed.

[–] MudMan@fedia.io 0 points 1 week ago (1 children)

Hah. Did you hear about Concord before or after it left a crater visible from space?

In any case, there are two of them, in fact, and they're both good. You may be in time to help save The Rogue Prince of Persia, which is doing even worse, but if you don't mess with Early Access, Lost Crown is still up for sale and it's pretty great.

[–] BossDj@lemm.ee 3 points 1 week ago

I saw a trailer before it came out, but it may have been in the context of how much of a guardians knockoff it was.

I'll go watch some Prince of Persia gameplay this morning!

[–] JJROKCZ@lemmy.world 4 points 1 week ago (1 children)

I just refuse to support Ubisoft. I don’t like their practices, or most of their games. I don’t feel I’m missing much by skipping whatever they make. Hopefully they go out of business and a better company can pick up their IPs and make good games, for a decent price, without crazy micro-transactions, 30 different special packs, and a required secondary launcher

[–] MudMan@fedia.io 3 points 1 week ago (2 children)

Okay, but there was none of that here (except perhaps the launcher), and there was no suggestion in the results that anybody wants to encourage that. So that's definitely not the lesson being learned here.

Also, and I will keep repeating this forever, companies don't make games, people make games.

Also, also, good luck with that. Don't look now, but that's not how major companies going out of business and fire-selling their IPs tends to go.

Look, I'm not sure why it's Ubisoft's turn in the hot seat after EA and Activision, but none of that is a productive outlook or leads to a better outcome, as this one really good, really wholesome game bombing hard goes to show.

[–] bradbeattie@lemmy.ca 5 points 1 week ago

Denuvo is a deal-breaker for me.

[–] Stromatose@lemmy.world 2 points 1 week ago (1 children)

Ubisoft is in the hotseat because they let their suits have too much power over the games they produce.

I am a fan of the prince of persia series and based on the reviews I'd seen I was really interested in this title. But their absolute refusal to participate in the steam ecosystem and insistence on pushing their launcher means that I, as someone who values my own time, am not going to bother with their nonsense.

They don't understand their customers anymore. Not well enough to shift the direction of their company's initiatives. They deserve to fail even when they do manage to produce fun and interesting games because they are bad at the business aspects of being a game publisher/developer.

[–] MudMan@fedia.io 0 points 1 week ago (1 children)

Well, they're back on Steam, this game included, so there's that shift. Does that count or nah?

[–] Stromatose@lemmy.world 2 points 1 week ago (1 children)

They are making progress by not delaying all of their releases on steam but man that launcher is a nuiscance.

I was too hostile to the company in my last message, honestly I used to enjoy their games. And in general I enjoy the types of games they produce. I'm a sucker for open world stuff but I stopped buying their games when they started trying to emulate the EA strategy of remaking the same game every year and inflating dlc.

I'll happily welcome them back into my library when they drop the launcher component and lean in to steams networking features for easy coop and such.

Just the other day my buddy and I were looking for a coop open world action game with decent combat, he stumbled onto ghost recon wildlands or maybe it was the sequel but either way once we saw it was ubisoft we moved on to look for other title and ended up choosing an entirely different genre despite that being what we were looking for

[–] MudMan@fedia.io -1 points 1 week ago (1 children)

Yeah, I fully agree that they've stuck to a template far too closely for far too long. That's part of why I'm frustrated that this one went as poorly as it did, since it very much isn't that.

I think the hostility to any non-Steam platform is unwarranted, although annoyance is annoyance. That said, the Ubi launcher on Steam right now is just a pop-up, I don't think it makes you log in each time if you have everything linked.

[–] Stromatose@lemmy.world 3 points 1 week ago (1 children)

Eh, they deserve a little hostility.

Last time I fired up a game I owned on steam that required the ubi launcher was a few years ago now and it was really bad then. Like to the point of it automatically creating a new account for me and forcibly linking it to my steam profile despite it not being the account I already had with ubisoft from a registration I had created on an Xbox console previously. It permanently divided my library between multiple ubisoft logins and made accessing the right one really annoying. Their support wouldn't let me refund or even migrate the title to the correct account and they made it an even further inconvenience by not letting me unlink my steam profile from my (wrong) ubisoft profile without writing in a physical letter for some stupid reason. Something to do with purchase history not overlapping with the steam profile or honestly I don't even remember anymore but it was more than enough to no longer want to do business with them.

If it's improved to the point that it's just a pop-up I'd be willing to consider them again. I really don't want to support ubisoft themselves but I'd love to support Prince of Persia games. If any other studio owned the IP I would have bought it on release day

[–] MudMan@fedia.io -1 points 1 week ago

Yeah, so I just checked, it brings up a Ubisoft Connect windows and then boots. It has less of a launcher than, say, Baldur's Gate 3.

I don't know if it makes you log in the first time or it creates a new thing for you by default, but I can tell you I had more account and launcher trouble running Warframe on a new PC this week than I did playing any recent Ubisoft game.

BTW, you can link up your Steam account to Warframe now and not have to log in each time and man, that only took a decade. Still didn't piss people off as much as Ubisoft being on Epic, though.