this post was submitted on 17 Oct 2024
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So, the question seems vague but I will elaborate.

I’m a software developer, but I don’t do games; yet I have an urge to try and make something.

It just seems so overwhelming, I know I want to make a game where the main character is a cat and you have to complete missions, but where do you even begin. Where does the art come from? How do you refine your idea, if all you know is you want a cat game? How do you choose an engine? Do you just start with the basics and get a cat walking around and see what comes next? If you can’t hash out the idea then so you have a right to even try and make a game? Is it best to follow tutorials to get used to making games? I feel the answer to that is no as before I become a software developer, tutorial hell was a thing and I realised I needed to make things for me to actually learn.

Sorry for all the questions, this was just a stream of thought.

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[–] dependencyinjection@discuss.tchncs.de 3 points 1 month ago (1 children)

Thanks for this. The resources look great and I will make those 20 games before I even begin my game.

[–] xapr@lemmy.sdf.org 4 points 1 month ago (1 children)

You're welcome. Maybe you don't have to make all 20, but I think the idea is just to get your feet wet with game development with simple stuff first (baby steps), rather than diving into the deep end of the pool without knowing how to swim. Maybe you'll feel you have the hang of it after making a handful of them.

[–] GammaGames@beehaw.org 1 points 1 month ago* (last edited 1 month ago) (1 children)

Another thing you can do to boost game count is participate in jams! They’re IMO the best way to quickly learn parts of the process, but make sure you’ve got a bit of use in your engine of choice first or it can be a lil overwhelming

[–] xapr@lemmy.sdf.org 2 points 1 month ago

Ah, yes, I forgot about game jams! They sound like they would really help you spend some concentrated time on game dev and design and progress quickly. Thanks.