this post was submitted on 14 Oct 2024
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Games are technically run inside a virtual machine because of differences in how Apple Silicon and x86 systems address memory—Apple's systems use 16 KB memory pages, while x86 systems use 4 KB pages, something that causes issues for Asahi and some other Arm Linux distros on a regular basis and a gap that the VM bridges.

Rosenzweig's post shows off screenshots of Control, Fallout 4, The Witcher 3, Ghostrunner, Cyberpunk 2077, Portal 2, and Hollow Knight, though as she notes, most of these games won't run at anywhere near 60 frames per second yet.

"Correctness comes first. Performance improves next," she writes.

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[–] bargo@mastodon.tn 1 points 3 weeks ago

@jeremyparker @lemmee_in BTW I made the first blow, I was a m$ fanboy from 1994 to 2019, then they made winlol 11 & I realized that lying was in their blood, so I have been using Linux since 2019 coupled with winlol, in 2022 I used only Linux-machine but yesterday I had to have winlol also, damn Gigabyte with their winlol-only support