this post was submitted on 01 Oct 2024
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[–] djidane535@sh.itjust.works 13 points 1 month ago (3 children)

And then, they will blame the studio when the game fails :/. There is no point to force a studio specialized in single-player games to develop a multiplayer one. And using an existing IP for that is not very effective imo (it reminds me a lot when, during PS360 era, all single player games had an uninteresting multiplayer mode solely to justify the online membership, like Fable 2 or Mass Effect 3). It’s exactly like the last Crash game no one cared about.

It feels like they are buying lottery tickets, hoping a winning ticket will cover all their expenses.

[–] restingboredface@sh.itjust.works 10 points 1 month ago

Yep, happened to Arcane Austin. Redfall was a disaster because Bethesda couldn't wrap their heads around the fact that Arcane made (awesome) single player games and not MMOs. Hopefully history won't repeat itself.

[–] ampersandrew@lemmy.world 5 points 1 month ago (2 children)

If memory serves, they prototyped the first Horizon as a multiplayer game, which makes sense given the Monster Hunter inspiration; and the Killzone games had multiplayer. Horizon would make a great multiplayer game, but I want to play mulitplayer Horizon, not live service Horizon.

[–] Itsamelemmy@lemmy.zip 3 points 1 month ago

Ok, a horizon in the style of moster hunter could be great. Every time I hear live service that's not what I picture though. If its just another multi-player shooter then fuck that.

[–] djidane535@sh.itjust.works 1 points 1 month ago

Fair point. I am not interested at all, but I can understand ;).

[–] Zahille7@lemmy.world 1 points 1 month ago

I feel like the Fable 2 multiplayer was more justified than the God of War multiplayer lol.